[physx] Add support for Mac on ARM.#25154
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ras0219-msft merged 3 commits intomicrosoft:masterfrom Jun 13, 2022
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Co-authored-by: Darryl Pogue <darryl@dpogue.ca> Co-authored-by: Niklas Gray <niklas@ourmachinery.com>
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CC @dpogue, @colincornaby |
LilyWangLL
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Jun 9, 2022
Thomas1664
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ras0219-msft
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Jun 10, 2022
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Thanks for the PR!
I was able to greatly reduce the size of the werror patch while also fetching the PR diffs from GitHub.
I pushed my changes to a branch, could you please pull it into this PR?
git fetch https://github.com/ras0219-msft/vcpkg physx-mac-arm
git merge FETCH_HEAD
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Pulled, thanks for the improvement |
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This pull requests ports the patch from NVIDIAGameWorks/PhysX#569 to fix the physx port build for Mac on ARM (aka "Silicon"). Unfortunately, we cannot simply download the patch from the PR itself due to the PR patch conflicting with our own
remove-werror.patch.What does your PR fix?
See above
Which triplets are supported/not supported? Have you updated the CI baseline?
Add support for community triplet arm64-osx.
Does your PR follow the maintainer guide?
Yes
If you have added/updated a port: Have you run
./vcpkg x-add-version --alland committed the result?Yes
If you are still working on the PR, open it as a Draft: https://github.blog/2019-02-14-introducing-draft-pull-requests/