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OpenGL wide weapon alignment fix#856

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andrikpowell wants to merge 1 commit intokraflab:masterfrom
andrikpowell:dsda-opengl-wide-weapon-align-fix
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OpenGL wide weapon alignment fix#856
andrikpowell wants to merge 1 commit intokraflab:masterfrom
andrikpowell:dsda-opengl-wide-weapon-align-fix

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@andrikpowell
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This is kind of a response to #853 .

I didn't like how that PR was changing the software drawing path. Software clamps x1 for a reason.

I think it would be better to pass the original x1 data before the clamp over to GL instead.

@andrikpowell andrikpowell force-pushed the dsda-opengl-wide-weapon-align-fix branch 2 times, most recently from b445987 to 38ab012 Compare March 22, 2026 06:03
- thanks to @gera2342 for the original PR
@andrikpowell
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andrikpowell commented Mar 27, 2026

Well seems that this looks slightly wrong in 4x3 ratio, so i'll see if i can revise it.

look i'm dumb and accidently loaded an old version of DSDA :P ignore this

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