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Fix REKKR bow being offset to the right when using opengl#853

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Fix REKKR bow being offset to the right when using opengl#853
gera2342 wants to merge 1 commit intokraflab:masterfrom
gera2342:master

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@gera2342 gera2342 commented Mar 2, 2026

Someone mentioned this in /vr/doom/.
doom04
Now matches the software mode.

@gera2342 gera2342 changed the title Fix REKKR bow being offset to the right Fix REKKR bow being offset to the right when using opengl Mar 2, 2026
@andrikpowell
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Thanks for the PR.

I'm not a huge fan of this solution. Software clamps x1 for a reason. I think it would be better to pass the original x1 data before the clamp over to OpenGL instead. See #856

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