macOS arm64 support and various other fixes#569
macOS arm64 support and various other fixes#569dpogue wants to merge 3 commits intoNVIDIAGameWorks:4.1from
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Co-Authored-By: Niklas Gray <[email protected]>
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Thank you for your email, I will reply as soon as possible.我已经收到您的邮件,会尽快回复,谢谢!Leah Lynn林莹莹Computer Science and Technology, Zhejiang University浙江大学计算机科学与技术学院
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Building this for ARM64/macOS and getting the following error: The code looks like this: The issue could probably be resolved by opting in to the UWP behavior. I'm not sure what the source of this issue is - it should be happening for iOS as well. It could be that Apple has added this enforcement in a compiler update at some point. |
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Thank you for your email, I will reply as soon as possible.我已经收到您的邮件,会尽快回复,谢谢!Leah Lynn林莹莹Computer Science and Technology, Zhejiang University浙江大学计算机科学与技术学院
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I remember seeing this somewhere, but do not recall how I worked around it and why it didn't block submitting this patch (or the acceptance of this patch into other packaging systems) 😕 |
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This patch fixes compilation error. |
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Thank you for your email, I will reply as soon as possible.我已经收到您的邮件,会尽快回复,谢谢!Leah Lynn林莹莹Computer Science and Technology, Zhejiang University浙江大学计算机科学与技术学院
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By default this will make a macOS universal build (with both x86_64 and arm64 in the same files) but supports per-architecture builds using the CMake
PX_OUTPUT_ARCHflag.