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WillPower3309
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Exactly what I was looking for! I do have a couple small comments though. Great work!
WillPower3309
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Worth noting as well that the mask bit is irrelevant for RGBX, since we don't have opacity for those nodes (other than the opacity we pass, which would either make it translucent or completely transparent, so no need for masking)
Yeah, it allows masking a RGBX texture, but not with a different RGBX texture It's just covered in shader also, but none are linked with rgbx |
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This feat adds a blur node that will blur any region underneath it, and handle damage tracking etc (because it already existed, and now I get to use it for free stolen from the other nodes)
Changes
Fixes
Credit
@ErikReider once again for the
struct linked_node