Reworks the staining rose#3217
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adds some of the base features # Conflicts: # ModularTegustation/Teguicons/64x64.dmi rebases icons still buggy, but mostly done. update some extra stuff disease damage formula redo some code improvements removes some unused variables. some very minor changes almost done with this PR quick patch should fix some stuff death cleanup some fixes fixes stuff
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About The Pull Request
Pretty much entirely reworks the staining rose abnormality. This version should overall better reflect the danger this abnormality represents.
STAINING ROSE CHANGES:
OLD:
Overall, the old staining rose was pretty inconsequential in that it could not directly deal damage in any capacity outside of work damage.
While the abnormality's abilities were a considerable downside, players generally considered the staining rose more annoying than dangerous. Historically, players often refused to even engage with this abnormality.
This in itself is unacceptable for an ALEPH-tier abnormality. Here are the changes...
NEW:
The staining rose has two ways it can breach - the spread of the "Hanahaki" disease, and the "bloom" stage.
MISC:
Why It's Good For The Game
It's better than not having the staining rose at all, and it's another ALEPH that is actually interesting for players to navigate.
Changelog
🆑
tweak: reworked the staining rose.
/:cl: