Lunora is a lightweight graphics engine developed for rendering research and experimental graphics studies. It provides a minimal yet complete rendering pipeline designed to explore real-time rendering techniques without the architectural complexity of large-scale production engines.
A comparative study examining visual and physical differences between hemispheric ambient lighting and standard ambient lighting across different geometries.
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Real-time 3D mesh loading and rendering
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Modular shader system
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Dynamic window resizing and viewport updates
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Basic lighting models
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24-bit and 32-bit TGA file support
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Texture mapping and sampling
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Real-Time 3D Rendering with DirectX and HLSL
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Practical Rendering and Computation with Direct3D 11
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Introduction to DirectX11 - Frank D. Luna
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Game Engine Architecture
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Real Time Rendering
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https://www.youtube.com/watch?v=l9e8PJskYnI&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtj&index=11
- HLSL Development Cookbook


