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@gribbet gribbet commented Nov 6, 2025

  • Waypoint candidates are now indicated with a JUMP_TAG and the waypoint generation has been adjusted accordingly
  • Added an SA_AUTO_SELECT param to enable waypoint candidate selection without enabling mission generation
  • Added some SIM params to specify initial drop velocity and direction

To test this locally, I've had to disable the override behaviors in SA_GD2000::input_mixer. With the current behavior the sim seems to crash straight down into the ground.

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