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Tavern

Tavern is a tavern simulator written in C and uses ncurses.

It Features:

  • Rent
  • Stock management
  • Price management
  • Reputation management
  • Quality management
  • Ale and Wine
  • Rumors
  • Consistency
  • Handsomeness (affects reputation)
  • Supplier and supplier price instability
  • Awesome ncurses UI
  • Dirty pathways (causes customers to fall, you have to clean it!)

Here's a to-do list for this game (The ones with strikethrough are done):

  • Inflation
  • Customers doing weird stuff that you have to take care of
  • Bad things happening to your stocks, like thieves stealing them
  • Changes in population, so the potential customer number is not stable.
  • Make code compatible with c89... maybe?
  • Maybe the kingdom you're in could start wars and that could affect economy and your customers, etc.
  • and much more stuff that could happen in an actual medieval tavern...

itch.io

Please comment on the itch.io page! You can also get pre-built binaries there for macOS, Linux, and Windows.

Human made!

This project is made by a human and contributors must be human as well! LLM usage is minimal.

Build

For building on older systems, check out COMPILING.md.

Needs:

  • GNU Make
  • gcc
  • ncurses/PDcurses

run make release in root directory of the project (where Makefile is located)

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