These are A3 'playsheets' for the asymettric card game NetRunner, with a sort of classic Mac OS (System 6.0-ish) styling.
They're intended to be a useful memory aid for people who don't play very frequently, but understand the basic structure of the game.
- Entirely in grayscale, largely in black-and-white
- Fairly visually clean
- Easy to toggle different elements in e.g. Inkscape to make them cleaner
- Includes some game setup hints (e.g. "Collect 5 credits as your starting pool")
- Available actions are described in multiple places
- "Click trackers" extended to include Draw and Discard phases
- The Runner sheet is deliberately a bit messier than the Corp one
- Many hints etc. are covered up by cards during the course of play
- Mixes vector and pixel art, the latter at variable resolutions
- Doesn't use the NSG symbol for Clicks (because I like the Mac OS watch too much)
- Doesn't try to be comprehensive
NetRunner is maintained by Null Signal Games, and the playsheets attempt to accurately reflect the rules that they've published (v24.03 as of writing).
These playsheets incorporate graphical work from:
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Classic Mac OS, designed predominantly by Susan Kare (1982-1986) including Giles Booth's reworking of the Chicago and Geneva fonts (2017)
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the following classic Mac OS software: Black Night terminal emulator by Christopher Swan (1995-1997), ClarisWorks 5.0 (1991-1997), StuffIt Expander 5.5 (1999), F/A-18 Hornet (1993), Excel 4.0 (1992), Watch (1989-1991), HyperCard Art Bits (1987-1998), Jurassic Park - Expanded Book (1991)
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Plans of the Hanging Gardens of Basingstoke, by Michael Paul Lewis (2025)
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Photo of the interior of the Priroda module, Mir Space Station (1998)
Infinite Mac was used a lot whilst creating these playsheets. Structural formulae were created using ChemDraw 2.1.3 (1989)