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Change audio cvars to use InverseDistanceClamped by default#6594

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jessicamaybe:2026-05-25-audiodefaults
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Change audio cvars to use InverseDistanceClamped by default#6594
jessicamaybe wants to merge 1 commit into
space-wizards:masterfrom
jessicamaybe:2026-05-25-audiodefaults

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InverseDistanceClamped is essentially the standard that every game uses and so it makes sense for it to be the engine default.

I also adjusted the z_offset to compensate for the change. Things should sound a lot better now.

Also see:
space-wizards/space-station-14#5156

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