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feat: fetch dynamic assets and pass them on to GUI #10008
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The initial state is set to an empty object, but there's no handling for the loading state. Consider adding a loading flag or checking if dynamicAssets is empty in the GUI to distinguish between 'not yet loaded' and 'loaded with no assets'.
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I think there's a design question here about whether or not to show a spinner (or something) to indicate that it's loading. That said, this specific suggestion doesn't seem necessary even if we do end up wanting a loading indicator.