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DEPS: Port to SDL3.
main
#363:
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11m 38s
sdl3
sdl3
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more HDR stuff
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#362:
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Default vid_software_palette to 1 on all platforms
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GLC: Draw alpha-tested fence surfaces on brush-model entities.
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fix/drawflat-alpha-cutout
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Add pext_list command printing negotiated protocol extensions
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antilag1-prototype
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RENDERER: Infinite reverse-z.
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reverse-z
reverse-z
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GLC: Draw alpha-tested fence surfaces on brush-model entities.
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fix/drawflat-alpha-cutout
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Add pext_list command printing negotiated protocol extensions
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antilag1-prototype
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Add pext_list command printing negotiated protocol extensions
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CMAKE: Switch Visual Studio build to 2026.
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wintendo
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Add pext_list command printing negotiated protocol extensions
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Document antilag 1 prototype cvars in help_variables.json
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RENDERER: Infinite reverse-z.
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Implement reverse-z depth buffering with infinite far plane (gl_rever…
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blah
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hdr
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DEPS: Port to SDL3.
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sdl3
sdl3
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DEPS: Port to SDL3.
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sdl3
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CI: Add SDL3 to Linux build.
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9m 29s
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sdl3
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CMAKE: Switch Visual Studio build to 2026.
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#345:
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9m 44s
mehh
mehh
9m 44s
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CMAKE: Switch Visual Studio build to 2026.
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mehh
mehh
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CMAKE: Switch Visual Studio build to 2026.
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#343:
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1m 47s
mehh
mehh
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meh
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#342:
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mehh
mehh
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meh
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mehh
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meh
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meh
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mehh
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