This library provides reflex support for writing TCP servers and
clients. All the socket operations are wrapped to use Reflex Events,
and the underlying sending/receiving/waiting/accepting operations are
performed on background threads.
The most important function in this library is
Reflex.Backend.Socket.socket, which wraps a Socket to process
Event t ByteStrings.
That Socket can come from:
Reflex.Backend.Socket.Accept.accept, if you're making a server;Reflex.Backend.Socket.Connect.connect, if you're making a client; or- Your favourite networking library.
Check the example subdirectory for some examples. Example clients
and servers are provided.
