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'Vertex Normal is 0' Semi-Fix, Optimisations, Other Various Bug Fixes

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@prov3ntus prov3ntus released this 02 Jul 02:01
· 5 commits to main since this release

Yooooooooooo new release, we hit v0.9.0.
I was hoping to have xanims fixed for Blender 4 by the time i reached v0.9.0, but i guess not. That's next though!

NOTE

If you've updated within the last week (22th May '25 to 29th May '25) then you might have to re-install the plugin, cause I packaged the release wrong and it made the updater break, and now it's not going to update anymore (it's also potentially bricked the plugin so it won't work at all). This is COMPLETELY MY FAULT, just re-install the plugin like so:

  1. Download _pv_blender_cod.zip from below and put it somewhere (just save it somewhere, Blender will extract it for you in a min).

  2. Go to Edit > Preferences > Add-ons and search for pv_blender_cod & uninstall it.
    image

  3. Then click "Install from Disk", and choose the .zip file you downloaded.

Sorry again lmao

Changelog

  • Fixed an issue where trying to export objects that are not available in edit mode would cause an error
  • Patched APE throwing "Vertex Normal is 0" error on exported XModel files.
  • Cleaned up / rewrote / optimised some boilerplate code.
  • ... probs some other stuff i can't remember, it's 3am lmao