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Reloaded-III
Publicdevops-changelog
Publicdevops-rust-cbindgen
PublicReloaded-II.Index
Publicdevops-publish-action
Public- Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
reloaded-templates-rust
PublicReloaded.Community
Publicdevops-mkdocs
Publicdevops-rust-test-in-wine
Public archiveReloaded.Hooks-rs
PublicReloaded.Memory
PublicLicense
PublicReloaded.Messaging
PublicReloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.Reloaded.Memory.Buffers
Public[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last β¦Reloaded.Memory.SigScan
PublicSimple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.Reloaded.Hooks
PublicAdvanced native function hooks for x86, x64. Welcome to the next level!Reloaded.Assembler
PublicMinimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.Reloaded.Injector
PublicReloaded.Parsers.BasicPE
Public