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Mirror Units

JosephShyFang edited this page Sep 6, 2021 · 2 revisions

Hostile Units

Plants

Focus on Tanky/Board Stickiness [slow, but when coming into contact with structures they will latch on (the plant that is latched on is also disabled), they disable it and weaken it. Walls will still be up but weaker]

  • [Shambling Corruption]
    • Bipedal and twitches a lot
    • Low hp, stops and swings at enemies when in range.
  • [Fungal Monstrosity]
    • A lot of hp, very slow, stops and swings at enemies in range.
  • [Poisoned Vine]
    • Moderate hp, stops and swings at enemies in range.
    • Attacks weaken structures hit.
    • Walks by pulling its whole body from one point to another as a vine.
  • [Virulent Spores]
    • low hp, slow and floats. Doesn't deal damage but if it touches you it explodes and gives a damage debuff.
  • [Sinuous Blight]
    • low HP, moderate speed, moderate damage, bipedal
    • stops and attacks

Cyborg

Focus on weaving in air units every x amount of waves [every x minutes they get a random upgrade (shields, damage boost, etc)] This is signifying them researching stuff

Dominion

Weak flex but ramps up to bring artillery every wave at the beginning of wave x. [sometimes lets out a battle cry invigorating nearby allies to move/attack faster scales with level 10% - 30%?]

Assimilators

Medium Flex [walking over enough fallen corpses of changes their appearance and gives them unique buffs] Have most of their units look generic with very little difference. They key to their art is how they assimilate. Story: Only assimilating themselves right? So they mutate a bit and/or get bigger. Endless: Mix(If they step over multiple types): (over speed, damage, atk speed increase). Since genetically incompatible So they all come out looking like that. Dominion: They have body parts sticking out of them, a model with an extra head, a model with extra leg, arm etc. (When they die, it invigorates the rest) Bug: They grow spines and a carapace (more tanky?) Cyborg: They have tech attached places (attacks slow) Plants: They have green tendrils for limbs? (they weaken structures per hit, not as much as the plants but it stacks with plants) Seekers: They have like this electricity erratically buzzing around them (They are volatile and blow up when killed dealing damage to everything around them including their allies) Ascended: ?? Titans: Get bigger (slower but more damage per hit)

Seekers

Weak units but Strong utility [They can affect the other side somehow? Either death or while living] Boss flips sides when dealt damage to half hp

Bugs

Swarm and lots of combination melee [When they die, they sometimes leave their carapace behind. Their carapace lingers until destroyed, it blocks bullets.]

Ascended

Evolving? Starts off as 1 generic guy. Everytime he dies, depending on what he dies to (Most damage taken from a source) he will adapt to that damage. Art will be pretty cool for this one. Since we will have different damage sources dictating what art path he will go down.

Titans

Few units but Big??? Could have them as a final boss wave.

Player Units

Plants

Grow shit for free? (You plant seeds down that grow the base structure for free. Upgrades cost money?)

Dominion

gets workers to do things (Like Kingdom) Have artillery.

Cyborg

Gets upgrades to things (Particularly players weapon?) (These guys can repair their own wall.)

Seekers

can affect other side. Have access to spells?

Assimilators

??

Bugs

??

Titans

??

Ascended

??

Neutral Units

Shrines on Cloud Temple

A selection from the list of shrines will randomly populate with the exact x coordinates for each player. The first player to activate it by paying neurite will have the anomoly to be under their control. The other player will get a temporary debuff.

  1. Fire Anomaly
  2. Water Anomaly
  3. Air Anomaly
  4. Earth Anomaly
  5. Energy Anomaly
  6. Crystal Anomaly
  7. Ice Anomaly

Tribes in the Forest

Ally Units

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