TSL: Automatically render non-texture nodes in .toInspector(). - #34534
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justkahdri wants to merge 1 commit into
Open
TSL: Automatically render non-texture nodes in .toInspector().#34534justkahdri wants to merge 1 commit into
justkahdri wants to merge 1 commit into
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- `.toInspector()` now wraps non-texture nodes in `rtt()` when the inspector builds them, so users no longer have to do it manually. Texture and pass nodes are presented as they are. The RTT is created once per inspector node and reused, nested inspector nodes are not processed while rendering it. - `before()` is now honored by intent var nodes, `Fn()` calls, `isolate()` and `subBuild()`, which bypass `Node.build()`. Without this `.toInspector()` was silently ignored on operator results and function calls. - `InspectorNode` is exported from `TSL.js` instead of `TSLBase.js` to avoid a circular import through `RTTNode`.
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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The idea came up while talking with @sunag in person.
Description
.toInspector()currently requires manually wrapping non-texture nodes inrtt()to display them reliably. This change creates and reuses an RTT automatically when the inspector displays a non-texture node. Texture and pass nodes keep their existing behavior.It also ensures that operator results,
Fn()calls,isolate()andsubBuild()honorNode.before(), so their.toInspector()calls are registered. The inspector export moves toTSL.jsto avoid a circular import throughRTTNode.Testing
Lint, build, core unit tests and addon unit tests pass. Generated bundles are not included. The Inspector UI has not been verified in a WebGPU browser.