Skip to content

Reduce Number of concurrent sounds on O3DS. - #82

Open
RetroGamer02 wants to merge 18 commits into
mkst:3ds-portfrom
RetroGamer02:3ds-port
Open

Reduce Number of concurrent sounds on O3DS.#82
RetroGamer02 wants to merge 18 commits into
mkst:3ds-portfrom
RetroGamer02:3ds-port

Conversation

@RetroGamer02

Copy link
Copy Markdown

Fixes the Sound Crackling on Old3DS systems at the cost of not being able to play as many sounds at once.
Changed from 16 to 9 apply s only to Old 3DS systems.

@mkst

mkst commented Sep 12, 2023

Copy link
Copy Markdown
Owner

Is it a noticeable difference? Is it due to the -ffastmath change? I feel like this would be better as an IFDEF thing rather than adding the 3ds specific check in the middle of the original sm64 code...

@RetroGamer02

Copy link
Copy Markdown
Author

It is a noticeable difference I assure you the sound crackling is finally gone. The fast math did not seem needed any more. Also I can make it an if def if you want.

@RetroGamer02

Copy link
Copy Markdown
Author

Also worth mentioning I bet we could boost the number of concurrent sounds on N3DS to something higher but I don't have a N3DS to test that.

Bitl added a commit to Bitl/sm64-port that referenced this pull request May 29, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants