A meek peon, simulation package of mine.
A collection of things I found studying computer animation that make real-time simulation of rigid bodies, soft bodies, and cloth possible. I try various integration schemes, solver regimes, and real-time orchestration of them.
small/ individual experiments
medium/ some mid-scale projects
large/ larger projects
modules/ reusable libraries
papers/ paper implementations
third_party/ external deps
resources/ shared assets
Requires bazel.
# cloth sim
bazel run //small/cloth:main -c optLive wasm demos at minseopark.vercel.app/lab
