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Add optional camera smoothing - #16

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rostuhan wants to merge 6 commits into
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Add optional camera smoothing#16
rostuhan wants to merge 6 commits into
mechakotik:developfrom
rostuhan:develop

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@rostuhan

@rostuhan rostuhan commented Aug 14, 2026

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This adds an option the options menu to increase the camera smoothness from 0 (instant) to 8 (very smooth), as well as a new miscellaneous option category.
The default value is 0.

@rostuhan

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image image Recording2026-08-14033058-ezgif com-video-to-webp-converter

@rostuhan rostuhan changed the title Add optional camera smoothing. Add optional camera smoothing Aug 14, 2026
@rostuhan rostuhan closed this Aug 14, 2026
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I just realised I made a little mistake, will be fixed soon.

@rostuhan rostuhan reopened this Aug 14, 2026
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It has been fixed.

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rostuhan marked this pull request as draft August 14, 2026 01:06
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rostuhan marked this pull request as ready for review August 14, 2026 01:10
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Just touched up some things and it should be fine now.

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rostuhan marked this pull request as draft August 14, 2026 15:29
@SonicRus

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Yooo, thats peak, lemme send it to the dev

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Yooo, thats peak, lemme send it to the dev

Thank you! I currently marked this as a draft because I don't like some things about the code I wrote. When I clean it up until I like it, I'll reopen the pull request.

@SonicRus

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Its night for the dev rn, he usually is online but maybe this day he sleeps good, tho can i ask you for one tiny addition for the strong wind object to have all the parameters of the normal wind object (normal wind objects moves you when you fly, strong wind supposed to move you always while in it but right now its only able to move you up :( )

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Idk why but mechakotik just dissapeared, 3 days ago i wrote that he should add damage from spikes while in underwater submarine and he reacted

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Yoo, he came back and said that after its not a fraft he will accept it

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The idea is nice, but I'll still think about how to make implementation better. With current implementation, Tails onscreen position slightly flaps (at subpixel level) even when we're in camera bounds and walk with speed 1. Also smooth climbing on ledges is now completely broken

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The idea is nice, but I'll still think about how to make implementation better. With current implementation, Tails onscreen position slightly flaps (at subpixel level) even when we're in camera bounds and walk with speed 1. Also smooth climbing on ledges is now completely broken

Yeah, I quickly hardcoded stuff without even taking a look at the camera's move method. Hopefully, I'll integrate it directly with the move function and account for all camera behaviours.

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3 participants