Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
Uh oh!
There was an error while loading.
Please reload this page
.
mamedev
/
mame
Public
Notifications
You must be signed in to change notification settings
Fork
2.5k
Star
10.5k
Code
Issues
601
Pull requests
288
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Actions: mamedev/mame
Actions
All workflows
Workflows
Build documentation
Build documentation
Check #include guards
Check #include guards
CI (Linux)
CI (Linux)
CI (macOS)
CI (macOS)
CI (Windows)
CI (Windows)
Compile UI translations
Compile UI translations
Rebuild BGFX shaders
Rebuild BGFX shaders
Style Check
Style Check
XML/JSON validation
XML/JSON validation
Show more workflows...
Management
Caches
Rebuild BGFX shaders
Rebuild BGFX shaders
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Show workflow options
Create status badge
Create status badge
Loading
Uh oh!
There was an error while loading.
Please reload this page
.
bgfxshaders.yml
will be ignored since log searching is not yet available
66 workflow runs
66 workflow runs
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
Merge branch 'master' into floppysound
Rebuild BGFX shaders
#159:
Commit
b4675a3
pushed by
mizapf
32m 9s
floppysound
floppysound
32m 9s
View workflow file
bgfx: add vector CRT renderer (#15692)
Rebuild BGFX shaders
#158:
Commit
c7a9290
pushed by
galibert
33m 44s
master
master
33m 44s
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#157:
Pull request
#15692
synchronize by
hansandersson92
37m 30s
hansandersson92:vector-crt
hansandersson92:vector-crt
37m 30s
View #15692
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#156:
Pull request
#15692
synchronize by
hansandersson92
34m 21s
hansandersson92:vector-crt
hansandersson92:vector-crt
34m 21s
View #15692
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#155:
Pull request
#15692
synchronize by
hansandersson92
30d 0h 2m 21s
hansandersson92:vector-crt
hansandersson92:vector-crt
30d 0h 2m 21s
View #15692
View workflow file
Rebuild BGFX shaders
Rebuild BGFX shaders
#154:
by
cuavas
31m 28s
mame0289
mame0289
31m 28s
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#153:
Pull request
#15692
synchronize by
hansandersson92
30m 35s
hansandersson92:vector-crt
hansandersson92:vector-crt
30m 35s
View #15692
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#152:
Pull request
#15692
synchronize by
hansandersson92
30m 47s
hansandersson92:vector-crt
hansandersson92:vector-crt
30m 47s
View #15692
View workflow file
Merge remote-tracking branch 'mainline/master' into HEAD
Rebuild BGFX shaders
#151:
Commit
2c807e7
pushed by
cuavas
30m 48s
addrbus-64
addrbus-64
30m 48s
View workflow file
osd/mac: First pass full-featured working Mac native OSD. [R. Belmont]
Rebuild BGFX shaders
#150:
Commit
3e84d6b
pushed by
rb6502
41m 30s
macosd
macosd
41m 30s
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#149:
Pull request
#15692
synchronize by
hansandersson92
31m 10s
hansandersson92:vector-crt
hansandersson92:vector-crt
31m 10s
View #15692
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#148:
Pull request
#15692
synchronize by
hansandersson92
35m 21s
hansandersson92:vector-crt
hansandersson92:vector-crt
35m 21s
View #15692
View workflow file
bgfx: add vector CRT renderer
Rebuild BGFX shaders
#147:
Pull request
#15692
opened by
hansandersson92
2h 21m 25s
hansandersson92:vector-crt
hansandersson92:vector-crt
2h 21m 25s
View #15692
View workflow file
Statically link SDL for OSD=windows and USE_SDL=1 or USE_SDL3=1.
Rebuild BGFX shaders
#146:
Commit
a24db06
pushed by
cuavas
31m 34s
master
master
31m 34s
View workflow file
bgfx: render vector games through a post-processing chain
Rebuild BGFX shaders
#145:
Pull request
#15428
synchronize by
okaz-code
33m 29s
okaz-code:vector-mod
okaz-code:vector-mod
33m 29s
View #15428
View workflow file
bgfx: render vector games through a post-processing chain
Rebuild BGFX shaders
#144:
Pull request
#15428
synchronize by
okaz-code
31m 20s
okaz-code:vector-mod
okaz-code:vector-mod
31m 20s
View #15428
View workflow file
Rebuild BGFX shaders
Rebuild BGFX shaders
#142:
by
cuavas
29m 29s
mame0288
mame0288
29m 29s
View workflow file
Update version and pin hash for the msys2 setup action in the Windows CI
Rebuild BGFX shaders
#141:
Commit
d4dacfe
pushed by
startaq
31m 16s
master
master
31m 16s
View workflow file
floppy_sound: Move entry struct into samples class
Rebuild BGFX shaders
#140:
Commit
a02d137
pushed by
mizapf
30m 56s
floppysound
floppysound
30m 56s
View workflow file
Switch GitHub Actions Windows x86-64 workflows from MSVCRT to UCRT.
Rebuild BGFX shaders
#139:
Commit
6b511c0
pushed by
cuavas
29m 23s
master
master
29m 23s
View workflow file
Move build system adjusttment and fixes:
Rebuild BGFX shaders
#138:
Commit
551c10e
pushed by
cuavas
30m 44s
master
master
30m 44s
View workflow file
Rebuild BGFX shaders
Rebuild BGFX shaders
#136:
by
cuavas
29m 15s
mame0287
mame0287
29m 15s
View workflow file
floppysound: Working with custom lists, no more macros.
Rebuild BGFX shaders
#135:
Commit
872dcb3
pushed by
mizapf
36m 7s
floppysound
floppysound
36m 7s
View workflow file
gaelco/lotoplay.cpp: Add three Z80-based Loto-Play sets
Rebuild BGFX shaders
#134:
Pull request
#15061
opened by
clawgrip
35m 15s
clawgrip:patch-4
clawgrip:patch-4
35m 15s
View #15061
View workflow file
v60,v30mz: correction to addc/subc overflow flag calculation
Rebuild BGFX shaders
#133:
Commit
f0244b9
pushed by
happppp
38m 4s
master
master
38m 4s
View workflow file
Previous
1
2
3
Next
You can’t perform that action at this time.