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2 changes: 2 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1576,6 +1576,7 @@ if(ANDROID)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)

Expand Down Expand Up @@ -2685,6 +2686,7 @@ elseif(APPLE)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
set(SDL_FRAMEWORK_OPENGLES 1)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
else()
set(SDL_VIDEO_OPENGL_EGL 1)
endif()
Expand Down
1 change: 1 addition & 0 deletions cmake/sdlchecks.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -921,6 +921,7 @@ macro(CheckOpenGLES)
if(HAVE_OPENGLES_V1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
endif()
if(HAVE_OPENGLES_V2)
set(HAVE_OPENGLES TRUE)
Expand Down
1 change: 1 addition & 0 deletions include/build_config/SDL_build_config.h.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -458,6 +458,7 @@
#cmakedefine SDL_VIDEO_RENDER_METAL 1
#cmakedefine SDL_VIDEO_RENDER_VULKAN 1
#cmakedefine SDL_VIDEO_RENDER_OGL 1
#cmakedefine SDL_VIDEO_RENDER_OGL_ES 1
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 1
#cmakedefine SDL_VIDEO_RENDER_NGAGE 1
#cmakedefine SDL_VIDEO_RENDER_PS2 1
Expand Down
3 changes: 3 additions & 0 deletions src/render/SDL_render.c
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#ifdef SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL_ES
&GLES_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PS2
&PS2_RenderDriver,
#endif
Expand Down
1 change: 1 addition & 0 deletions src/render/SDL_sysrender.h
Original file line number Diff line number Diff line change
Expand Up @@ -380,6 +380,7 @@ extern SDL_RenderDriver D3D_RenderDriver;
extern SDL_RenderDriver D3D11_RenderDriver;
extern SDL_RenderDriver D3D12_RenderDriver;
extern SDL_RenderDriver GL_RenderDriver;
extern SDL_RenderDriver GLES_RenderDriver;
extern SDL_RenderDriver GLES2_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver NGAGE_RenderDriver;
Expand Down
62 changes: 62 additions & 0 deletions src/render/opengles/SDL_glesfuncs.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

SDL_PROC(void, glBindTexture, (GLenum, GLuint))
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
SDL_PROC_OES(void, glBlendEquationOES, (GLenum))
SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum))
SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
SDL_PROC(void, glClear, (GLbitfield))
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glColorPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
SDL_PROC(void, glDisable, (GLenum))
SDL_PROC(void, glDisableClientState, (GLenum array))
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glEnable, (GLenum))
SDL_PROC(void, glEnableClientState, (GLenum))
SDL_PROC(void, glFinish, (void))
SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC(void, glMatrixMode, (GLenum))
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint *))

/* vi: set ts=4 sw=4 expandtab: */
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