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- separate into functions - static functions and variables
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It's a pretty specific bug that I'm not sure how common it'd be to run across... Basically it's related to the temp game modifiers (fast, respawn, nomo, coop_spawns) and loading save games...
To be more specific, playing a demo front to back is fine and works with no issues... However if you have a demo that one of the above modifiers, AND seek forward using the demo progress bar, it seems that it could desync the demo. This caused a desync because when pressing on the demo progress bar, it is essentially loading a save game.
Again, playing demos in full or just playing normal demos play back fine. It's only when fast, respawn, nomo, or coop_spawns were active and you clicked on the progress bar.