Refactor: BoundingSphereDebug optimization + javadoc#2465
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capdevon wants to merge 3 commits intojMonkeyEngine:masterfrom
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Refactor: BoundingSphereDebug optimization + javadoc#2465capdevon wants to merge 3 commits intojMonkeyEngine:masterfrom
capdevon wants to merge 3 commits intojMonkeyEngine:masterfrom
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Optimize code for geometry data generation
codex128
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Aug 6, 2025
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codex128
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Just a couple minor things that could be change to improve the code. I'm fine with this being merged now, though.
| private void setIndexData() { | ||
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| // allocate connectivity | ||
| int nbSegments = (radialSamples) * 3; // 3 circles |
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This variable can be inlined.
| // Each circle has radialSamples + 1 vertices (to close the loop) | ||
| // We have 3 circles, so (radialSamples + 1) * 3 vertices in total. | ||
| FloatBuffer posBuf = BufferUtils.createVector3Buffer(numVertices * 3); | ||
| FloatBuffer colBuf = BufferUtils.createVector3Buffer(numVertices * 4); |
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This is technically correct, but is confusing since colBuf is for storing colors with 4 components. I suggest changing this to BufferUtils.createFloatBuffer(numVertices * 4 * 3).
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These changes result in a cleaner, more robust, and easier-to-understand
BoundingSphereDebugimplementation.BoundingSphereDebugclass for improved clarity and maintainability.write()andread()methods for theradialSamplesproperty.