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- #234 · IAmNotHanni opened
on Sep 2, 2020 17 - #406 · westernheld opened
on Jun 19, 2021 2 - #256 · IAmNotHanni opened
on Oct 10, 2020 1
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Render glTF2 model nodes sorted by material type to avoid unnecessary switching of pipelines and descriptor sets
org:triagelabels have to be specified or checkedlabels have to be specified or checkedStatus: Open.#634 In inexorgame/vulkan-renderer;Refactor and extend input management
cat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.feat:inputkeybord/mouse inputkeybord/mouse inputStatus: Open.#612 In inexorgame/vulkan-renderer;Implement a seed-based octree generator
cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:intermediateintermediate skills requiredintermediate skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsorg:help wantedI need help from someone else to fix this.I need help from someone else to fix this.org:ideajust a raw idea, without any specific planjust a raw idea, without any specific planprio:lowThis has low priority.This has low priority.Status: Open.#581 In inexorgame/vulkan-renderer;Implement SPIR-V shader reflection
cat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#579 In inexorgame/vulkan-renderer;Generate mipmaps automatically
cat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#578 In inexorgame/vulkan-renderer;Implement a material system for octree
cat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#576 In inexorgame/vulkan-renderer;Use bindless descriptors
cat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#575 In inexorgame/vulkan-renderer;Parallelize the entire code early
cat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#574 In inexorgame/vulkan-renderer;Parallelize command buffer recording
cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featurescat:performanceperformanceperformancecat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.diff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingStatus: Open.#570 In inexorgame/vulkan-renderer;Add support for BC7 texture compression
cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:advancedadvanced skills requiredadvanced skills requiredfeat:rendergraphrendergraphrendergraphfeat:renderingrenderingrenderingfeat:texturetexturestexturesorg:discussionneeds further discussion with othersneeds further discussion with othersprio:lowThis has low priority.This has low priority.Status: Open.#563 In inexorgame/vulkan-renderer;Show drop-down-list to select gpu in ImGui
diff:first issuegood first issue to start contributinggood first issue to start contributingfeat:renderingrenderingrenderingprio:lowThis has low priority.This has low priority.Status: Open.#536 In inexorgame/vulkan-renderer;Implement an pool allocator and apply it to cube nodes
cat:refactorrefactor/clean up/simplifications/etc.refactor/clean up/simplifications/etc.feat:octreeoctree, cube computationsoctree, cube computationsStatus: Open.#516 In inexorgame/vulkan-renderer;