Add glTF 2.0 export support#171
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- Add gltf_file.h/.cc for standard glTF format export (JSON + binary + separate textures) - Integrate glTF export into File menu as 'Export as glTF...' - Support base color, normal, and ORM (occlusion/roughness/metallic) textures as separate PNG files - Complement existing GLB binary format with human-readable glTF alternative - Full glTF 2.0 compliance with mesh data, materials, and texture references
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Summary
Add the ability to export 3D models to glTF 2.0 format (JSON + separate binary/texture files), complementing the existing GLB binary export.
Motivation
glTF is the widely adopted open standard for 3D assets. While GLB (binary glTF) is already supported, the standard glTF JSON format is useful for:
Changes
gltf_file.h/gltf_file.cc— glTF 2.0 writer modeled after the existingGlbFileWriter.gltfand.binfilesapplication.proImplementation Details
GlbFileWriterjson.hpp)Testing
.gltf,.bin, and texture.pngfiles