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PinTrigger: This entity calls the triggeredBy method of one or more
targets when it and another entity of a specific collision type overlap at
the almost-same position.
Blocker: This entity stops the movement of all all triggering entities
and releases them after a specified duration.
Installation
Put these into your lib/game/entities folder. Be careful to not overwrite existing files.
Read the source code headers to better understand usage and options.
AutomataBase: provides base functionality for cellular automata subclasses.
Conway: Game of Life automaton.
Shifter: this entity kills/births cells according to a direction function supplied by the client. The function decides, given a row and column, in which direction to shift a cell.
Installation
Put into your lib/plugins/gamecubate/automata/ folder. Be careful to not overwrite existing files.
Read the source code headers to better understand usage and options.