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The challenge commences once you receive a set of Pokéballs during the game's introduction sequences.
Anything that happens prior to this does not affect the Nuzlocke challenge in any way, shape or form.
Once a Pokémon faints it is deemed dead and can no longer be used throughout the playthrough.
You have to remove it from your team and either place it in a death box or release it. Decide at your own discretion.
At the beginning of the game you need to change the battle style from switch to set in the game settings.
You are only allowed to catch the first encounter per labeled area on the game's map.
Static encounters can be caught and used throughout the playthrough.
Given the case of a running Mystery Gift event, the received Pokémon count as static encounters and can be used throughout the playthrough.
If your encounter is a Pokémon that you have caught before, you may skip it and re-encounter a different one.
You may also catch it and move on, decide at your own discretion.
Shiny Pokémon may be caught at any time despite the Encounter Clause and be used throughout the playthrough.
If your first encounter in a labled area is shiny, this does not excempt the Encounter Clause.
You may only use one healing or battle item per initiated battle.
This number increases +1 for every heal or battle item used by your opponent.
Held items that heal or boost stats are not affected by the Heal Clause.
You may heal at any time when not engaged in a battle.
Every caught Pokémon must be given a nickname.
You loose the challenge if your entire team faints during a battle and you receive the blackout screen.
In case of a loss, the challenge ends and the rules no longer apply to the playthrough.
You may delete the save file and restart the challenge or continue the playthrough on regular terms, decide at your own discretion.
You win the challenge once you enter the Hall of Fame and register your team.
Congratulations.
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