fix(Core/Scripts): Fix DK Gargoyle not resuming attack after CC#25318
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blinkysc wants to merge 2 commits intoazerothcore:masterfrom
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fix(Core/Scripts): Fix DK Gargoyle not resuming attack after CC#25318blinkysc wants to merge 2 commits intoazerothcore:masterfrom
blinkysc wants to merge 2 commits intoazerothcore:masterfrom
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When the Ebon Gargoyle is CC'd (e.g., Cyclone) for longer than the 5-second PvP combat reference timeout, the combat reference expires and triggers JustExitedCombat/EngagementOver. After CC ends, the gargoyle still has its victim (m_attacking) but is no longer engaged, so UpdateVictimWithGaze returns false. MySelectNextTarget sees the victim is valid and does nothing, leaving the gargoyle permanently idle. Fix by re-engaging via EngageWithTarget when the gargoyle has a valid victim but lost engagement state. Closes chromiecraft/chromiecraft#9221
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Changes Proposed:
This PR proposes changes to:
When the Ebon Gargoyle (entry 27829) is CC'd (e.g., Cyclone) for longer than the 5-second PvP combat reference timeout, the combat reference expires and triggers
JustExitedCombat→EngagementOver, setting_isEngaged = false. After CC ends, the gargoyle still has its victim (m_attackingis intact) butUpdateVictimWithGaze()returns false becauseIsEngaged()is false.MySelectNextTarget()sees the victim is still valid and does nothing. The gargoyle is stuck permanently idle — it has a victim but no engagement, so it never re-enters the casting logic.The fix re-establishes engagement via
EngageWithTarget()when the gargoyle has a valid victim but lost its engagement state.AI-assisted Pull Requests
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Issues Addressed:
SOURCE:
The changes have been validated through:
Tests Performed:
This PR has been:
How to Test the Changes:
.cast 49206— Summon Gargoyle, verify it attacks the target.aura 33786(Cyclone) to CC itKnown Issues and TODO List:
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