Asteroids game written in x86 nasm assembly
- Spaceship movement and rendering
- Bullet shooting and rendering (from bullet pool)
- Asteroid rendering and movement
- Asteroids generation
- Asteroid explosion effect
- Collision detection (with ship)
- Maybe some simple ui
- nasm
- sdl2 + sdl2_image
$ ./build.sh- or manually, build with nasm and link math lib, SDL2 and SDL2_image
| Key | Action |
|---|---|
| W | Move forward |
| A | Rotate left |
| D | Rotate right |
| Space | Shoot |
- Game should run at 60 fps.. or game speed may vary.. (messing with delta time didn't work well :c )
