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In the Unreal Engine 5.7.0 release, the NDIMedia plugin has evidently introduced a dependency on the Avahi runtime libraries under Linux.
As can be seen in this commit that added support for Linux and macOS, the plugin now ships with a shared library named
libndi.so.6and dynamically loads it at runtime. Examining the dependencies of that library outside of a container shows the following:The files
libavahi-client.so.3andlibavahi-common.so.3are not currently included in our Linux images, which results in cooking failures when creating an Installed Build of the engine. Those libraries are provided by the libavahi-client3 and libavahi-common3 packages, respectively, although libavahi-client3 has a dependency on libavahi-common3 so simply installing libavahi-client3 is sufficient to pull in both libraries.