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Update reaper (#891)
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limited/reaper

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**Reaper** | Solo Killing - Nightmare Team
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**Reaper** | Solo Killing - Nightmare Team | Limited
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__Basics__
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Each night the Reaper may turn one player sleepless.
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The Reaper wins when all living players have been turned sleepless or are part of the nightmare team.
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Additionally, the Reaper may use the general powers of dead players, temporarily.
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The Reaper wins when all players are sleepless, dead or part of the nightmare team.
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Each night, the Reaper may turn one player sleepless.
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Additionally, the Reaper may temporarily use the general powers of dead players.
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__Details__
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Each night, the Reaper can immediately turn one player sleepless.
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The Reaper knows the final role of all dead players, and is informed the night after they die. During the night the Reaper will be able to use a power depending on the category of every player that has died since the start of the previous night.
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The gained abilities can only be used during this phase, and are lost after that.
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Each night, the Reaper can immediately turn one player sleepless. That player is not informed in any way.
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When a sleepless player uses a power (except for targeting) on the Reaper, their power fails and the Reaper automatically attacks them (immediate).
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When any other player uses a power (except for targeting) on the Reaper, it is redirected onto a target chosen by the Reaper. The Reaper may only select/update their target if they gain this ability as a consequence of a player dying (see below). If no target is selected or the target is dead, the ability is not redirected.
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Killing roles allow the Reaper to attack one player during the night (end night).
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Power roles allow the Reaper to turn an additional player sleepless.
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Investigative roles allow the Reaper to check the role of one player (immediate, affected by weak disguises, redirections, and obstructions).
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At the start of every night, the Reaper learns the final role of all players that have died since the start of the previous night. The Reaper will then be able to use an ability depending on the category of each of those players.
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Killing roles allow the Reaper to attack one player (end night).
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Power roles allow the Reaper to turn an additional player sleepless (immediate).
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Investigative roles allow the Reaper to check the role of one player (immediate, affected by all disguises, redirections, and obstructions).
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Recruitment and Align roles allow the Reaper to convert a player into a spirit (immediate).
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When another role dies, the Reaper gains a strong disguise for the current night and the following day. This disguise is chosen during the first phase (and defaults to citizen).
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If the Reaper changes role, the disguise is lost.
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Other roles allow the Reaper to update the target of their redirection (immediate).
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Players are privately informed when they become sleepless. Members of the nightmare team or channel cannot be turned sleepless.
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When a sleepless player uses a power (except for targeting) on the Reaper, their power fails and the Reaper automatically attacks them (immediate).
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If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
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__Simplified__
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The Reaper wins when all players are sleepless, dead or part of the nightmare team.
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Each night the Reaper may turn one player sleepless.
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The Reaper wins when all living players have been turned sleepless or are part of the nightmare team.
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Additionally, the Reaper may use a set of powers based on the roles of dead players, temporarily.
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When a sleepless player attempts to use a power on the Reaper, it fails and the Reaper immediately attacks them.
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Powers used on the Reaper may result in a counter-attack or may be redirected.

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