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Update reaper
Align/Recruit do the same (from #883)
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limited/reaper

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@@ -10,8 +10,8 @@ The gained abilities can only be used during this phase, and are lost after that
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Killing roles allow the Reaper to attack one player during the night (end night).
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Power roles allow the Reaper to turn an additional player sleepless.
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Investigative roles allow the Reaper to check the role of one player (affected by weak disguises, redirections, and obstructions).
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Recruitment roles allow the Reaper to convert a player into a spirit.
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Investigative roles allow the Reaper to check the role of one player (immediate, affected by weak disguises, redirections, and obstructions).
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Recruitment and Align roles allow the Reaper to convert a player into a spirit (immediate).
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When another role dies, the Reaper gains a strong disguise for the current night and the following day. This disguise is chosen during the first phase (and defaults to citizen).
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If the Reaper changes role, the disguise is lost.
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