Skip to content

Configuration

JLangisch edited this page Apr 20, 2026 · 24 revisions

This document explains the various configuration options available for Stationeers Server UI. Configuration can be handled through different methods, applied in the following order of preference:

  1. Web interface (highest priority)
  2. config.json file (middle priority)
  3. Default values (lowest priority)
  4. Environment variables (deprecated)

Configuring the Interface & Gameserver

SSUI server's user web interface (UI) provides an intuitive way to adjust settings without directly editing the configuration file. To access it:

  1. Launch the server application.
  2. Locate and click the Edit Config button on the main screen.
  3. A new page will open with Server Configuration tab selected. You'll have access to the Configuration Wizard button to re-run the wizard and the Basic Settings, World Generation, Network Settings, and Advacned Features buttons, explained below.

For detailed explanations of each parameter, refer to the Recommended Server Parameters section below. If you're unsure about a setting, the UI includes tooltips or descriptions for most fields.

Recommended Server Parameters

WebUI

For a typical multiplayer server, consider the following parameters:

Basic Settings

  • Server Name: Set your server's name.
  • Save Name: Your world save name. You can call it what ever you want, but its best to call it something related to the map or scenario.
  • Max Players: Set the maximum number of concurrent players. Depending on your server's hardware and internet connection, the maximum players your server can support will vary. If you're unsure, start with 4 and allow more if all is going smoothly.
  • Server Password: Set a password if you don't want an open, publicly accessable server. If using the Rotating Server Password feature you can leave this empty or put in a temporary password. The Rotating Server Password system will over write it.
  • Server Auth Secret: Put a different password here to restrict console use.
  • Auto Save: Set to TRUE to enable automatic saving. There is only a few edge cases where you'd want this not set to TRUE.
  • Save Interval: Set the interval between automatic saves, e.g. 300 seconds. The save files are generally fairly small, 300 seconds is a reasonable balance between save frequency and the number of files. It is common for a well played map to reach 5000+ save files if left unmanaged.
  • Auto Pause Server: Set to TRUE to automatically pause the server when no players are connected. There is only a few edge cases where you'd want this not set to TRUE.

World Generation

  • World ID: This is the world to use. The name is specific to the map, check the Stationeers wiki for world names. Mod worlds will have their custom name, check with the mod author.
  • Difficulty: This sets the game difficulty, with the options of: Creative, Easy, Normal, Stationeer. Capitalization is important, SSUI will provide feedback.
  • Start Condition: This sets the starting difficulty. It is world dependent, check the Stationeers wiki for the correct names. SSUI will provide feedback. Mod worlds may have their own custom start conditions, check with the mod author.
  • Start Location: This is a world specific location, check the Stationeers wiki for vanilla worlds. For mod worlds, check with the mod author.

Network Settings

  • Game Port: This is the port your clients will connect to, the default is 27016. If you are deploying multiple servers, each one will need a different port.
  • Update Port: This is the Steam Update port, default is 27015.
  • UPNP Enabled: Setting this to TRUE will enable UPNP automatic port forwarding. Note: It is recommended to set this to FALSE and manually set up port forwarding and matching firewall rules.
  • Local IP Address: The bind address for the server to use. Usually setting to 0.0.0.0 is what you want.
  • Server Visibile: Setting this to TRUE will advertise your server on the in-game server list.
  • Use Steam P2P: This setting is to allow clients to connect through the SteamP2P system, it is recommended to set this to FALSE.

Advacned Features

  • Scheduled Gameserver Restart: This is a multi-format setting to enable the server to perform automatic restarts. 0 = Disabled. For an absolute time of day restart, use a time in either 12 or 24 hour format (e.g. 10:26PM or 22:26). For a releative restart schedule, put a value in minutes. 720 would restart the server every 12 hours. Note: the relative restart time will be from when the config was last saved or from the last server restart. This has the effect of the restart trigger time creeping.
  • Auto Start Server on Startup: Setting this to TRUE will start the game server once SSUI has started.
  • Enable Auto Game Server Updates: Setting this to TRUE will query for new updates and install them automatically. Note: the game server will restart to run the new version. The server will use the say command to inform players of the impending restart.

[!TIP] The default in-game chat messages are hard to see, for QoL consider the BetterChatUI mod.

  • Create SSUI Log Files: Default FALSE. Setting this to TRUE will create log files in /UIMod/logs.
  • Create Game Server Log File: Default FALSE. Setting this to TRUE will create a new log file for each server start.
  • Game Branch: Set the game branch you want to use. Usually this is public, but other options are available, e.g. beta or preterrain.
  • Server Executable Path: Shows the executable path. Its not editble in the UI for security reasons, but can be changed in the config.json file.
  • Admin Password: Depreciated but available for legacy. Usually you should leave this empty.
  • Additional Parameters: Advanced feature, only use if you know what you're doing!
  • Show Expert Settings: Defaults to FALSE. Setting to TRUE will show more settings that are for advacned users. More info below.

Tip

To the right of the Server Configuration tab there is access to Discord Intergration, LaunchPad Mods, Detection Manager, and Themes. See the respective pages for more information (work in progress!)

Alternate Configuration Methods

Configuration File (config.json)

The config.json file stores all settings in JSON format and is located at ./UIMod/config/config.json. Changes to this file will be applied upon SSUI server restart.

Default Values

If a configuration value is not specified in either environment variables or the config.json file, a default value will be used.

Click to read about Environment Variables example

Environment Variables - Advanced usecase - Their use is discouraged

All configuration options can be set using environment variables. This is particularly useful for containerized deployments or when you want to override configuration without modifying the config.json file.

Environment variable names are uppercase with underscores separating words, corresponding to their JSON counterparts. For example:

  • discordToken in JSON becomes DISCORD_TOKEN as an environment variable
  • ServerMaxPlayers in JSON becomes SERVER_MAX_PLAYERS as an environment variable

Configuration Reference

The following table provides a detailed breakdown of all available configuration options:

Field Name Environment Variable Type Description Default Value
Example Values
discordToken DISCORD_TOKEN string Bot token for Discord integration ""
controlChannelID CONTROL_CHANNEL_ID string Discord channel ID for control commands ""
statusChannelID STATUS_CHANNEL_ID string Channel ID for server status updates ""
Click to view the full table
Field Name Environment Variable Type Description Default Value
Discord Integration
discordToken DISCORD_TOKEN string Bot token for Discord integration ""
controlChannelID CONTROL_CHANNEL_ID string Discord channel ID for control commands ""
statusChannelID STATUS_CHANNEL_ID string Channel ID for server status updates ""
connectionListChannelID CONNECTION_LIST_CHANNEL_ID string Channel ID for player connection logs ""
logChannelID LOG_CHANNEL_ID string Channel ID for general server logs ""
saveChannelID SAVE_CHANNEL_ID string Channel ID for save notifications ""
controlPanelChannelID CONTROL_PANEL_CHANNEL_ID string Channel ID for interactive control panel ""
DiscordCharBufferSize DISCORD_CHAR_BUFFER_SIZE int Buffer size (characters) for Discord messages 1000
blackListFilePath BLACKLIST_FILE_PATH string File path to the banlist "./Blacklist.txt"
isDiscordEnabled IS_DISCORD_ENABLED bool Enables/disables Discord integration false
errorChannelID ERROR_CHANNEL_ID string Channel ID for error logs ""
Backup Configuration
backupKeepLastN BACKUP_KEEP_LAST_N int Number of last backups to retain 2000
isCleanupEnabled IS_CLEANUP_ENABLED bool Enables cleanup of backups false
backupKeepDailyFor BACKUP_KEEP_DAILY_FOR int Hours to keep daily backups 24
backupKeepWeeklyFor BACKUP_KEEP_WEEKLY_FOR int Hours to keep weekly backups 168
backupKeepMonthlyFor BACKUP_KEEP_MONTHLY_FOR int Hours to keep monthly backups 730
backupCleanupInterval BACKUP_CLEANUP_INTERVAL int Hours between cleanup operations 730
backupWaitTime BACKUP_WAIT_TIME int Seconds to wait before copying backups to Safebackups 30
Game Settings
gameBranch GAME_BRANCH string Game branch to run (e.g., "public" or "beta") "public"
ServerName SERVER_NAME string Name displayed in server list "Stationeers Server UI"
SaveInfo SAVE_INFO string Save folder name and save file name "Luna"
ServerMaxPlayers SERVER_MAX_PLAYERS string Maximum number of players allowed "8"
ServerPassword SERVER_PASSWORD string Password for server access ""
ServerAuthSecret SERVER_AUTH_SECRET string Secret key for server authentication ""
AdminPassword ADMIN_PASSWORD string Admin password ""
GamePort GAME_PORT string Port for gameplay traffic "27016"
UpdatePort UPDATE_PORT string Port for server updates "27015"
UPNPEnabled UPNP_ENABLED bool Enables UPNP for automatic port forwarding false
AutoSave AUTO_SAVE bool Enables automatic saving true
SaveInterval SAVE_INTERVAL string Interval between autosaves in seconds "300"
AutoPauseServer AUTO_PAUSE_SERVER bool Pauses server when no players are connected true
LocalIpAddress LOCAL_IP_ADDRESS string IP address to bind server to ""
StartLocalHost START_LOCAL_HOST bool Restricts server to local network true
ServerVisible SERVER_VISIBLE bool Makes server visible in public listings true
UseSteamP2P USE_STEAM_P2P bool Enables Steam Peer-to-Peer networking true
Server UI Settings
ExePath EXE_PATH string Path to server executable (platform-dependent)
AdditionalParams ADDITIONAL_PARAMS string Extra command-line parameters ""
users SSUI_USERS map[string]string Map of usernames to hashed passwords {}
authEnabled SSUI_AUTH_ENABLED bool Enables authentication for UI access false
JwtKey SSUI_JWT_KEY string JWT key for authentication (auto-generated)
AuthTokenLifetime SSUI_AUTH_TOKEN_LIFETIME int Lifetime of auth token in minutes 1440
Debug DEBUG bool Enables debug mode false
CreateSSUILogFile CREATE_SSUI_LOGFILE bool Enables log file writing false
LogLevel LOG_LEVEL int Sets the log level 20
subsystemFilters SUBSYSTEM_FILTERS []string Filters for specific subsystem logs []
Update Settings
isUpdateEnabled IS_UPDATE_ENABLED bool Enables Auto Updater true
allowPrereleaseUpdates ALLOW_PRERELEASE_UPDATES bool Allows installation of prerelease updates false
allowMajorUpdates ALLOW_MAJOR_UPDATES bool Allows installation of major version updates false

This list is slightly outdated, sorry about that

Field Details

Logging Configuration

  • LogLevel: Sets the logging severity level:

    • 10: Debug
    • 20: Info (Default)
    • 30: Warn
    • 40: Error
  • CreateSSUILogFile: When enabled, logs operations to ./UIMod/logs/. Default: false.

  • SubsystemFilters: Array of subsystem names to filter logs, allowing you to focus on specific parts of the application.

Note: Gameserver logs are only saved to a file on Linux systems, where debug.log is written by the gameserver and are not included in the SSUI log files.

Authentication Configuration

  • Users: Map of usernames to hashed passwords for UI authentication.
  • AuthEnabled: When true, requires authentication to access the UI.
  • JwtKey: Secret key used for JWT token generation.
  • AuthTokenLifetime: Duration in minutes that authentication tokens remain valid

Update Configuration

  • IsUpdateEnabled: When true, automatically checks for and downloads new executable updates from GitHub. Default: true.
  • AllowPrereleaseUpdates: When true, includes prerelease versions in update checks. Default: false.
  • AllowMajorUpdates: When true, allows installation of major version updates that might include breaking changes. Default: false.

Save Info Format

The SaveInfo parameter takes a single phrase (e.g. Moon or my-awesome-world). For compatability, refrain from using spaces in the name. When this parameter is processed, the system automatically sets:

  • The folder name in saves/<SaveInfo>/
  • The name of the game save file itself within the saves folder <saveInfo>.save. e.g. Using my-awesome-world will create saves/my-awesome-world/my-awesome-world.save along with SafeBackups, autosave, manualsave, and quicksave folders.

Example Configuration

Example JSON Configuration

Click to view the full example
{
  "discordToken": "",
  "controlChannelID": "",
  "statusChannelID": "",
  "connectionListChannelID": "",
  "logChannelID": "",
  "saveChannelID": "",
  "controlPanelChannelID": "",
  "DiscordCharBufferSize": 1000,
  "blackListFilePath": "./Blacklist.txt",
  "isDiscordEnabled": false,
  "errorChannelID": "",
  "backupKeepLastN": 2000,
  "isCleanupEnabled": true,
  "backupKeepDailyFor": 24,
  "backupKeepWeeklyFor": 168,
  "backupKeepMonthlyFor": 730,
  "backupCleanupInterval": 730,
  "backupWaitTime": 30,
  "gameBranch": "public",
  "ServerName": "StationeersServerWithUI",
  "SaveInfo": "Moon Moon",
  "ServerMaxPlayers": "8",
  "ServerPassword": "secret",
  "ServerAuthSecret": "",
  "AdminPassword": "",
  "GamePort": "27016",
  "UpdatePort": "27015",
  "UPNPEnabled": false,
  "AutoSave": true,
  "SaveInterval": "300",
  "AutoPauseServer": true,
  "LocalIpAddress": "0.0.0.0",
  "StartLocalHost": false,
  "ServerVisible": true,
  "UseSteamP2P": true,
  "ExePath": "",
  "AdditionalParams": "",
  "users": null,
  "authEnabled": false,
  "JwtKey": "",
  "AuthTokenLifetime": 1440,
  "Debug": false,
  "CreateSSUILogFile": true,
  "LogLevel": 20,
  "subsystemFilters": [],
  "isUpdateEnabled": true,
  "allowPrereleaseUpdates": false,
  "allowMajorUpdates": false
}

Slightly outdated too, sorry about that

Example Environment Variables Setup

Important

The Environment Variables can be shown for completeness, but their use is discouraged. Use config.json modification instead.

Click to view the Environment Variables example

Using Environment Variables is disencouraged in never versions.

# Discord Configuration
export DISCORD_TOKEN="your_discord_token"
export IS_DISCORD_ENABLED=true
export CONTROL_CHANNEL_ID="123456789012345678"

# Game Settings
export SERVER_NAME="My Stationeers Server"
export SAVE_INFO="Mars Mars"
export SERVER_MAX_PLAYERS="10"
export SERVER_PASSWORD="mysecretpassword"

# Backup Configuration
export BACKUP_KEEP_LAST_N=500
export IS_CLEANUP_ENABLED=true

# UI Authentication
export SSUI_AUTH_ENABLED=true
export SSUI_USERS="admin:hashedpassword123,moderator:hashedpassword456"
export SSUI_JWT_KEY="your-secure-jwt-key"

# Update Settings
export IS_UPDATE_ENABLED=true
export ALLOW_PRERELEASE_UPDATES=false

# Logging
export LOG_LEVEL=10
export CREATE_SSUI_LOGFILE=true
export SUBSYSTEM_FILTERS="gameserver,backup,discord"

Additional Parameters (Gameserver)

You can also customize your gameserver even further by adding parameters in the Additional Parameters field in the UI, or in the config.json file. These parameters allow you to control even more aspects of the game, from weird graphics stuff to experimental unity server configuration.

Click to view the full list of available parameters
  • get_Path
  • set_Path
  • Save
  • Load
  • Equals
  • GetHashCode
  • GetType
  • ToString
  • .ctor
  • Path
  • SettingsVersion
  • ShowFps
  • ShowLatency
  • AutoSave
  • SaveInterval
  • SavePath
  • HUDScale
  • TooltipOpacity
  • IngamePortrait
  • ExtendedTooltips
  • ChatFadeTimer
  • DayLength
  • LegacyInventory
  • ShowSlotToolTips
  • DeleteSkeletonOnDecay
  • Monitor
  • ScreenWidth
  • ScreenHeight
  • RefreshRate
  • GraphicQuality
  • TextureQuality
  • FullScreen
  • Vsync
  • Shadows
  • ShadowResolution
  • ShadowDistance
  • LightShadowDistance
  • RoomControlTickSpeed
  • ShadowNearPlaneOffset
  • ShadowCascades
  • ThingShadowMode
  • ThingShadowDistanceMultiplier
  • RenderDistance
  • WorldOrigin
  • Brightness
  • FieldOfView
  • ColorBlind
  • ParticleQuality
  • SoftParticles
  • EnvironmentElements
  • ExtendedTerrain
  • VolumeLight
  • PixelLightCount
  • MaxThingLights
  • Antialiasing
  • FrameLock
  • AtmosphericScattering
  • AmbientOcclusion
  • LensFlares
  • ChunkRenderDistance
  • MineableRenderDistance
  • DisableWaterVisualizer
  • Clouds
  • HelmetOverlay
  • WeatherEventQuality
  • MasterVolume
  • SoundVolume
  • VoiceNotificationVolume
  • MusicVolume
  • InterfaceVolume
  • VirtualVoices
  • RealVoices
  • UserSpeakerMode
  • ServerName
  • StartLocalHost
  • ServerVisible
  • ServerPassword
  • AdminPassword
  • ServerAuthSecret
  • ServerMaxPlayers
  • UpdatePort
  • GamePort
  • UPNPEnabled
  • UseSteamP2P
  • DisconnectTimeout
  • NetworkDebugFrequency
  • LocalIpAddress
  • AutoPauseServer
  • LanguageCode
  • VoiceLanguageCode
  • Voice
  • PopupChat
  • CameraSensitivity
  • KeyList
  • InvertMouse
  • InvertMouseWheelInventory
  • MenuLite
  • MouseWheelZoom
  • FirstRun
  • VoiceNotifications
  • CompletedTutorials
  • CompletedScenarios
  • DisplayHelperHints
  • AutoExpandHelperHints
  • VerticalMovementAxis
  • HorizontalMovementAxis
  • ForwardMovementAxis
  • VerticalLookAxis
  • HorizontalLookAxis
  • UseCustomWorkThreadsCount
  • MinWorkerThreads
  • MinCompletionPortThreads
  • MaxWorkerThreads
  • MaxCompletionPortThreads
  • CoroutineTimeBudget
  • SmoothTerrain
  • SmoothTerrainAngle
  • ConsoleBufferSize
  • LegacyCpu

Clone this wiki locally