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Other feedback: important things u need to mentioned: vmc requires a model to be loaded into slimevr (VRM or i think vsfavatar) ports need to match when using vmc4b anchor at hips should only be disabled if you are standing up or walking around walking around requires mocap mode to be enabled (hidden under developer mode atm) mocap mode requires at least 8, preferably 9 trackers minimum (head and feet included) the model loaded in to blender needs to be compatible with the model armature thats loaded in to slime. ive not done any mocap in blender so idk what the requirements for this are for retargeting well
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This is PR aims to show several ways to do mocap in SlimeVR, establish mocap category of documentation.