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Base mocap info#506

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Depact wants to merge 10 commits intoSlimeVR:mainfrom
Depact:Base-Mocap-Info
Draft

Base mocap info#506
Depact wants to merge 10 commits intoSlimeVR:mainfrom
Depact:Base-Mocap-Info

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@Depact Depact commented Feb 5, 2026

This is PR aims to show several ways to do mocap in SlimeVR, establish mocap category of documentation.

@Depact Depact marked this pull request as ready for review February 5, 2026 10:36
Other feedback:
important things u need to mentioned:
vmc requires a model to be loaded into slimevr (VRM or i think vsfavatar)
ports need to match when using vmc4b
anchor at hips should only be disabled if you are standing up or walking around
walking around requires mocap mode to be enabled (hidden under developer mode atm)
mocap mode requires at least 8, preferably 9 trackers minimum (head and feet included)
the model loaded in to blender needs to be compatible with the model armature thats loaded in to slime. ive not done any mocap in blender so idk what the requirements for this are for retargeting well
@Depact Depact marked this pull request as draft February 5, 2026 20:47
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