Skip to content

Commit 443c3d6

Browse files
committed
Update to 1.18.2
1 parent 6608938 commit 443c3d6

File tree

2 files changed

+2
-1
lines changed

2 files changed

+2
-1
lines changed

assets/minecraft/shaders/core/rendertype_entity_translucent_cull.vsh

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,7 @@ uniform sampler2D Sampler2;
1515
uniform mat4 ModelViewMat;
1616
uniform mat4 ProjMat;
1717
uniform mat3 IViewRotMat;
18+
uniform int FogShape;
1819

1920
uniform vec3 Light0_Direction;
2021
uniform vec3 Light1_Direction;
@@ -31,7 +32,7 @@ void main() {
3132
zpos = Position.z;
3233
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
3334

34-
vertexDistance = cylindrical_distance(ModelViewMat, IViewRotMat * Position);
35+
vertexDistance = fog_distance(ModelViewMat, IViewRotMat * Position, FogShape);
3536
vec4 lightColor = vertexDistance <= 800 ? minecraft_sample_lightmap(Sampler2, UV2) : texelFetch(Sampler2, UV2 / 16, 0); // Added this simply for better compat with light-altering packs.
3637
vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color) * lightColor;
3738
texCoord0 = UV0;
-954 Bytes
Binary file not shown.

0 commit comments

Comments
 (0)