Scarlett Studios builds creative tools for artists, developers, and technical creators.
Our focus is on tools that bridge AI, 3D workflows, and creative production pipelines.
Generate a fully textured PBR plane from a single image in one click.
PlaneToPBR automatically generates:
- Diffuse
- Normal
- Roughness
- Depth
- Segmentation mask
→ Built for Blender 4.2+
🔗 https://github.com/ScarlettStudios/PlaneToPBR
Scarlett Studios focuses on tools that combine:
- AI-assisted content generation
- 3D production workflows
- Automation for creative pipelines
Our goal is to make complex technical workflows simple, fast, and accessible to creators.
A high-quality version of PlaneToPBR powered by GPU inference.
This version will run multiple advanced models together to generate:
- Higher fidelity normal maps
- Improved depth maps
- Better segmentation masks
- Higher quality PBR outputs
The service will be hosted on GPU infrastructure to allow fast generation through an API and web interface.
An Unreal Engine plugin that brings the PlaneToPBR workflow directly into Unreal Engine.
Artists will be able to:
- Import a single reference image
- Automatically generate PBR textures
- Create a ready-to-use textured plane in Unreal
This brings the same AI-assisted material workflow used in Blender directly into Unreal production pipelines.
More tools coming soon.