@@ -94,7 +94,7 @@ static const u16 sKnucklesAnimData_FX[2][3] = {
9494
9595/* Character: Sonic */
9696
97- struct Task * Player_SonicAmy_InitSkidAttackGfxTask (s32 x , s32 y , u16 p2 )
97+ struct Task * CreateSonicAmySkidAttackEffect (s32 x , s32 y , u16 p2 )
9898{
9999 MultiplayerSpriteTask * ts ;
100100 struct Task * t ;
@@ -137,7 +137,7 @@ struct Task *Player_SonicAmy_InitSkidAttackGfxTask(s32 x, s32 y, u16 p2)
137137}
138138
139139// For Sonic's Down-Trick "Bound"
140- struct Task * Player_Sonic_Bound (s32 x , s32 y )
140+ struct Task * CreateSonicBoundEffect (s32 x , s32 y )
141141{
142142 if (IS_MULTI_PLAYER ) {
143143 return NULL ;
@@ -228,7 +228,7 @@ void Player_SonicAmy_WindupSkidAttack(Player *p)
228228 p -> qSpeedGround = + Q (4.0 );
229229 }
230230 } else {
231- Player_SonicAmy_InitSkidAttackGfxTask (I (p -> qWorldX ), I (p -> qWorldY ), 0 );
231+ CreateSonicAmySkidAttackEffect (I (p -> qWorldX ), I (p -> qWorldY ), 0 );
232232 }
233233
234234 p -> unk72 = 32 ;
@@ -521,7 +521,7 @@ void Player_SonicAmy_WindupStopNSlam(Player *p)
521521 PLAYERFN_SET (Player_SonicAmy_StopNSlam );
522522
523523 if (p -> character == CHARACTER_SONIC ) {
524- Player_Sonic_Bound (I (p -> qWorldX ), I (p -> qWorldY ));
524+ CreateSonicBoundEffect (I (p -> qWorldX ), I (p -> qWorldY ));
525525 } else if (p -> character == CHARACTER_AMY ) {
526526 CreateAmyAttackHeartEffect (AMY_HEART_PATTERN_STOP_N_SLAM );
527527 }
@@ -808,7 +808,7 @@ void Player_Cream_WindupMidAirChaoAttack(Player *p)
808808
809809/* Character: Tails */
810810
811- struct Task * sub_80129DC (s32 x , s32 y )
811+ struct Task * CreateTailsTailSwipeEffect (s32 x , s32 y )
812812{
813813 struct Task * result ;
814814
@@ -978,7 +978,7 @@ void Player_Tails_InitTailSwipe(Player *p)
978978
979979 p -> moveState |= MOVESTATE_SOME_ATTACK ;
980980
981- sub_80129DC (I (p -> qWorldX ), I (p -> qWorldY ));
981+ CreateTailsTailSwipeEffect (I (p -> qWorldX ), I (p -> qWorldY ));
982982
983983 m4aSongNumStart (SE_TAILS_TAIL_SWIPE );
984984
@@ -1010,7 +1010,7 @@ void Player_Tails_TailSwipe(Player *p)
10101010
10111011/* Character: Knuckles */
10121012
1013- struct Task * sub_8012DF8 (s32 x , s32 y , u16 p2 )
1013+ struct Task * CreateKnucklesFireEffect (s32 x , s32 y , u16 p2 )
10141014{
10151015 struct Task * result ;
10161016
@@ -1145,7 +1145,7 @@ void Player_Knuckles_InitSpiralAttack(Player *p)
11451145
11461146 p -> moveState |= MOVESTATE_SOME_ATTACK ;
11471147
1148- sub_8012DF8 (I (p -> qWorldX ), I (p -> qWorldY ), 0 );
1148+ CreateKnucklesFireEffect (I (p -> qWorldX ), I (p -> qWorldY ), 0 );
11491149
11501150 p -> unk72 = 32 ;
11511151
@@ -1974,13 +1974,13 @@ void Player_Knuckles_WindupDrillClaw(Player *p)
19741974 p -> qSpeedAirX = Q (0.0 );
19751975 p -> qSpeedAirY = Q (1.0 );
19761976
1977- sub_8012DF8 (I (p -> qWorldX ), I (p -> qWorldY ), 1 );
1977+ CreateKnucklesFireEffect (I (p -> qWorldX ), I (p -> qWorldY ), 1 );
19781978
19791979 PLAYERFN_SET_AND_CALL (Player_Knuckles_DrillClaw , p );
19801980 }
19811981}
19821982
1983- void Player_8013E34 (Player * p );
1983+ void Player_Knuckles_DrillClawLanding (Player * p );
19841984
19851985void Player_Knuckles_DrillClaw (Player * p )
19861986{
@@ -1989,14 +1989,14 @@ void Player_Knuckles_DrillClaw(Player *p)
19891989 sub_80283C4 (p );
19901990
19911991 if (!(p -> moveState & MOVESTATE_IN_AIR )) {
1992- PLAYERFN_SET (Player_8013E34 );
1992+ PLAYERFN_SET (Player_Knuckles_DrillClawLanding );
19931993
19941994 p -> charState = CHARSTATE_KNUCKLES_DRILL_CLAW_GROUND ;
19951995 p -> qSpeedAirY = 0 ;
19961996 }
19971997}
19981998
1999- void Player_8013E34 (Player * p )
1999+ void Player_Knuckles_DrillClawLanding (Player * p )
20002000{
20012001 Player_HandlePhysicsWithAirInput (p );
20022002
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