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Named Player_8013E34 (#229)
* Name Player_8013E34 * Update Task names * Renamed Player_SonicAmy_InitSkidAttackGfxTask to CreateSonicAmySkidAttackEffect. * Renamed Player_Sonic_Bound to CreateSonicBoundEffect. * Named sub_80129DC as CreateTailsTailSwipeEffect. * Named sub_8012DF8 as CreateKnucklesFireEffect.
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3 files changed

+14
-14
lines changed

3 files changed

+14
-14
lines changed

include/game/player_callbacks.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
#include "core.h"
55
#include "game/sa1_sa2_shared/player.h"
66

7-
struct Task *Player_SonicAmy_InitSkidAttackGfxTask(s32 x, s32 y, u16 p2);
7+
struct Task *CreateSonicAmySkidAttackEffect(s32 x, s32 y, u16 p2);
88
void Player_SonicAmy_InitSkidAttack(Player *);
99
void Player_SonicAmy_InitStopNSlam(Player *);
1010
void Player_Sonic_InitHomingAttack(Player *);

src/game/player_callbacks.c

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@ static const u16 sKnucklesAnimData_FX[2][3] = {
9494

9595
/* Character: Sonic */
9696

97-
struct Task *Player_SonicAmy_InitSkidAttackGfxTask(s32 x, s32 y, u16 p2)
97+
struct Task *CreateSonicAmySkidAttackEffect(s32 x, s32 y, u16 p2)
9898
{
9999
MultiplayerSpriteTask *ts;
100100
struct Task *t;
@@ -137,7 +137,7 @@ struct Task *Player_SonicAmy_InitSkidAttackGfxTask(s32 x, s32 y, u16 p2)
137137
}
138138

139139
// For Sonic's Down-Trick "Bound"
140-
struct Task *Player_Sonic_Bound(s32 x, s32 y)
140+
struct Task *CreateSonicBoundEffect(s32 x, s32 y)
141141
{
142142
if (IS_MULTI_PLAYER) {
143143
return NULL;
@@ -228,7 +228,7 @@ void Player_SonicAmy_WindupSkidAttack(Player *p)
228228
p->qSpeedGround = +Q(4.0);
229229
}
230230
} else {
231-
Player_SonicAmy_InitSkidAttackGfxTask(I(p->qWorldX), I(p->qWorldY), 0);
231+
CreateSonicAmySkidAttackEffect(I(p->qWorldX), I(p->qWorldY), 0);
232232
}
233233

234234
p->unk72 = 32;
@@ -521,7 +521,7 @@ void Player_SonicAmy_WindupStopNSlam(Player *p)
521521
PLAYERFN_SET(Player_SonicAmy_StopNSlam);
522522

523523
if (p->character == CHARACTER_SONIC) {
524-
Player_Sonic_Bound(I(p->qWorldX), I(p->qWorldY));
524+
CreateSonicBoundEffect(I(p->qWorldX), I(p->qWorldY));
525525
} else if (p->character == CHARACTER_AMY) {
526526
CreateAmyAttackHeartEffect(AMY_HEART_PATTERN_STOP_N_SLAM);
527527
}
@@ -808,7 +808,7 @@ void Player_Cream_WindupMidAirChaoAttack(Player *p)
808808

809809
/* Character: Tails */
810810

811-
struct Task *sub_80129DC(s32 x, s32 y)
811+
struct Task *CreateTailsTailSwipeEffect(s32 x, s32 y)
812812
{
813813
struct Task *result;
814814

@@ -978,7 +978,7 @@ void Player_Tails_InitTailSwipe(Player *p)
978978

979979
p->moveState |= MOVESTATE_SOME_ATTACK;
980980

981-
sub_80129DC(I(p->qWorldX), I(p->qWorldY));
981+
CreateTailsTailSwipeEffect(I(p->qWorldX), I(p->qWorldY));
982982

983983
m4aSongNumStart(SE_TAILS_TAIL_SWIPE);
984984

@@ -1010,7 +1010,7 @@ void Player_Tails_TailSwipe(Player *p)
10101010

10111011
/* Character: Knuckles */
10121012

1013-
struct Task *sub_8012DF8(s32 x, s32 y, u16 p2)
1013+
struct Task *CreateKnucklesFireEffect(s32 x, s32 y, u16 p2)
10141014
{
10151015
struct Task *result;
10161016

@@ -1145,7 +1145,7 @@ void Player_Knuckles_InitSpiralAttack(Player *p)
11451145

11461146
p->moveState |= MOVESTATE_SOME_ATTACK;
11471147

1148-
sub_8012DF8(I(p->qWorldX), I(p->qWorldY), 0);
1148+
CreateKnucklesFireEffect(I(p->qWorldX), I(p->qWorldY), 0);
11491149

11501150
p->unk72 = 32;
11511151

@@ -1974,13 +1974,13 @@ void Player_Knuckles_WindupDrillClaw(Player *p)
19741974
p->qSpeedAirX = Q(0.0);
19751975
p->qSpeedAirY = Q(1.0);
19761976

1977-
sub_8012DF8(I(p->qWorldX), I(p->qWorldY), 1);
1977+
CreateKnucklesFireEffect(I(p->qWorldX), I(p->qWorldY), 1);
19781978

19791979
PLAYERFN_SET_AND_CALL(Player_Knuckles_DrillClaw, p);
19801980
}
19811981
}
19821982

1983-
void Player_8013E34(Player *p);
1983+
void Player_Knuckles_DrillClawLanding(Player *p);
19841984

19851985
void Player_Knuckles_DrillClaw(Player *p)
19861986
{
@@ -1989,14 +1989,14 @@ void Player_Knuckles_DrillClaw(Player *p)
19891989
sub_80283C4(p);
19901990

19911991
if (!(p->moveState & MOVESTATE_IN_AIR)) {
1992-
PLAYERFN_SET(Player_8013E34);
1992+
PLAYERFN_SET(Player_Knuckles_DrillClawLanding);
19931993

19941994
p->charState = CHARSTATE_KNUCKLES_DRILL_CLAW_GROUND;
19951995
p->qSpeedAirY = 0;
19961996
}
19971997
}
19981998

1999-
void Player_8013E34(Player *p)
1999+
void Player_Knuckles_DrillClawLanding(Player *p)
20002000
{
20012001
Player_HandlePhysicsWithAirInput(p);
20022002

src/game/stage/player.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6640,7 +6640,7 @@ bool32 Player_TryMidAirAction(Player *p)
66406640
} else {
66416641
p->moveState |= MOVESTATE_SOME_ATTACK;
66426642
p->charState = CHARSTATE_SOME_ATTACK;
6643-
Player_SonicAmy_InitSkidAttackGfxTask(I(p->qWorldX), I(p->qWorldY), 1);
6643+
CreateSonicAmySkidAttackEffect(I(p->qWorldX), I(p->qWorldY), 1);
66446644
song = SE_SONIC_INSTA_SHIELD;
66456645
goto Player_TryMidAirAction_PlaySfx;
66466646
}

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