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Replace hardcoded drop speed with constant (#228)
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src/game/player_callbacks.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -530,7 +530,7 @@ void Player_SonicAmy_WindupStopNSlam(Player *p)
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void Player_SonicAmy_StopNSlam_AfterGroundCollision(Player *p)
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{
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p->qSpeedAirY += Q(56.0 / 256.0);
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p->qSpeedAirY += TRICK__STOP_N_SLAM__DROP_SPEED;
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if (p->qSpeedAirY >= 0) {
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p->variant++;

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