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We can still override the version and toolchain with CLI args. This commit just changes the defaults. I feel like there could be a lot of edge cases for this implementation. So I consider it more of a first draft. Notable changes: * `Spirv` renamed to `SpirvCli`. * New `impl SpirvSource` that does all the shader crate querying. * CLI args change: `--spirv-builder` is now split into `--spirv-builder-source` and `--spirv-builder-version`. * `--shader-crate` now lives on the `install` subcommand, which because it is inherited by `build` (where it was originally), means it doesn't make much of a difference. * The full build test now has a teardown function making it idempotent. * Cache folder structure now has sub folders for `spirv-builder-cli`'s and `rust-gpu` repos. * `spirv-crate-template` is updated to Git with revision `82a0f69` because "0.9" doesn't seem to compile on Windows. Things to consider: * Can we remove `TARGET_SPECS` now, because we have a copy of the `rust-gpu` repo, we can get them from there instead? * What's the UX expectations for changing `spirv-std` versions or overriding `rust-gpu` versions and toolchain? I think in most cases `spirv-builder-cli` rebuilds should occur because the changes will cause cache directory changes. But I think it'd be good to at least manually test this. * Should the main build test be moved out into an integrations tests folder? * I'd still like to test each `spirv-builder-cli` feature, ie: `spirv-builder-pre-cli` and `spirv-builder-0_10`. We're currently only testing `spirv-builder-pre-cli`.
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NOT TO MERGE
This PR is just so I can thrash against CI for windows builds while making additions to
Cargo.tomlto getspirv-builderversion and toolchain #27