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-Added LCE Inventory screen -Added LCE Title screen
-Added Console UI Theme to HUD -Added HUD Scale option -Now, the touchscreen HUD will be displayed when the Pocket UI Theme is enabled -Fixed pointer sensitivity being too low in screens with Console UI Theme
-Now, the Console logo won't be forced when the Console UI Theme is enabled -Now, the Progress screen will show the actual logo -Removed LCE assets
…on UI Theme), Pocket, Java, Console and Xbox 360 -Fixed some compiling errors
-Added Console UI Theme to Crafting screen -Now, when exiting the Options screen, it'll remember the selected button -Now, the vignetter won't be visible when using the Console UI -Fixed menu pointer having interpolation, making it looks slippery -Fixed menu pointer being off-center in Console UI Theme -Fixed menu pointer not being centered when opening screens with the Console UI Theme -Fixed menu pointer pos not being changed relative to the screen size -Fixed merging issues
…start instead of B -Added slot dpad navigation -Added Classic Crafting option, enabled by default for now -Fixed mono sounds playing as 3d sounds in Direct Sound -Fixed menu pointer sensitivity not being scaled correctly to the GUI scale
…into legacy-ui-testing
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Feel free to make the renames you want (and the few left requested changes), like you said about the |
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Wilyicaro#2 placeholbers |
final recolors
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Also forgot to tack myself on the readme for adapting XSSheep and Goodly's UI textures to use the LCE structure. If that could be done before merge, that would be great |
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Unfortunately, the steve container in the inventory does not seem to exist in LCE assets, and as a result, is grey instead of black, even with the Minecraft resource pack applied. Is there any way we can just make it black? I would imagine this would still aesthetically work with the built-in GUI textures. |
BrentDaMage
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One last thing, I'm going to make an options header to standardize their order.
Tasks
perhaps, wait for an options overhaul)