Undo the flipping of GLES viewport and scissor coordinates#497
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RandyGaul merged 1 commit intoRandyGaul:masterfrom Apr 10, 2026
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When I wrote that comment about flipping ("Flip the scissor rect vertically since OpenGL..."), I was either confused or was experimenting with different render flipping methods to deal with the coordinate differences with Vulkan/SDL_GPU.
In the end it was never needed when flipping is handled by SPIRV-Tools at shader level but I forgot to remove the comment and the rect can just be passed verbatim.
This can be confirmed by running the scissor sample with both the SDL_GPU and GLES renderer.