A simple Flutter application demonstrating the basics of the BLoC (Business Logic Component) pattern. This project serves as a practical introduction to state management in Flutter using the BLoC architecture.
- Fundamentals of BLoC pattern
- Separating business logic from UI components
- Implementing events, states, and BLoC classes
- Handling user interactions with event dispatching
- Responding to state changes in the UI
- Flutter with BLoC pattern
- Space-themed counter application
- Event-driven architecture
- Immutable state management
- Events:
LaunchRocket,LandRocket,ResetRockets - States:
CounterStatetracking rocket count - BLoC:
CounterBlochandling business logic - UI: Reactive interface that rebuilds based on state changes
- User taps buttons to send events to the BLoC
- BLoC processes events and updates state
- UI rebuilds automatically when state changes
- Rocket emojis visually represent the current count
- Add rockets with the "Launch" button
- Remove rockets with the "Land" button
- Reset count with "Reset Mission" button
- Visual representation of count with rocket emojis
- Implement more complex state management
- Add persistent storage
- Explore BLoC testing strategies
- Combine with other Flutter pattern
This project is part of my Flutter learning journey, focusing on modern state management techniques.