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11 changes: 9 additions & 2 deletions .github/workflows/cibuild.yml
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ jobs:
- name: Install macOS packages
if: ${{ startsWith(matrix.platform.name, 'macOS') }}
run: |
brew install ccache cmake sdl2 lzo libogg libvorbis theora openal-soft jpeg-turbo
brew install ccache cmake dylibbundler sdl2 lzo libogg libvorbis theora openal-soft jpeg-turbo

- name: Install Fedora packages
if: ${{ matrix.platform.name == 'Fedora' }}
Expand Down Expand Up @@ -181,6 +181,13 @@ jobs:
if: ${{ startsWith(matrix.platform.name, 'macOS') }}
run: ccache -s || true

- name: Make macOS app bundle
if: ${{ startsWith(matrix.platform.name, 'macOS') && matrix.configuration == 'Release' && steps.cmake-build.outcome == 'success' }}
id: make-macos-app-bundle
run: |
bash misc/macos/make_app_bundle.sh "${{ matrix.platform.arch }}" "${{ matrix.configuration }}"
file build/artifacts/openxray*.*

# TODO: Merge this step with 'Make AppImage' once we switch to CMake 4.2 which directly supports AppImage generation with CPack
# https://cmake.org/cmake/help/latest/cpack_gen/appimage.html
- name: Make package
Expand All @@ -203,7 +210,7 @@ jobs:
file build/artifacts/openxray*.*

- name: Upload OpenXRay artifact
if: ${{ steps.make-package.outcome == 'success' || steps.make-appimage.outcome == 'success' }}
if: ${{ steps.make-package.outcome == 'success' || steps.make-appimage.outcome == 'success' || steps.make-macos-app-bundle.outcome == 'success' }}
uses: actions/upload-artifact@main
with:
name: ${{ matrix.platform.name }} ${{ matrix.configuration }} ${{ matrix.platform.arch }} (${{ matrix.platform.cc }} github-${{ github.run_number }})
Expand Down
102 changes: 102 additions & 0 deletions misc/macos/make_app_bundle.sh
Original file line number Diff line number Diff line change
@@ -0,0 +1,102 @@
#!/usr/bin/env bash
set -euo pipefail

if [[ $# -lt 2 ]]; then
echo "Usage: $0 <arch> <configuration>"
exit 1
fi

ARCH="$1"
CONFIGURATION="$2"

SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT_DIR="$(cd "${SCRIPT_DIR}/../.." && pwd)"
BIN_DIR="${ROOT_DIR}/bin/${ARCH}/${CONFIGURATION}"
ARTIFACTS_DIR="${ROOT_DIR}/build/artifacts"

APP_DIR="${ARTIFACTS_DIR}/OpenXRay.app"
CONTENTS_DIR="${APP_DIR}/Contents"
MACOS_DIR="${CONTENTS_DIR}/MacOS"
LIBS_DIR="${CONTENTS_DIR}/libs"
RESOURCES_DIR="${CONTENTS_DIR}/Resources"
OXR_RES_DIR="${RESOURCES_DIR}/openxray"

if [[ ! -x "${BIN_DIR}/xr_3da" ]]; then
echo "Cannot find executable: ${BIN_DIR}/xr_3da"
exit 1
fi

for tool in install_name_tool dylibbundler ditto hdiutil; do
if ! command -v "${tool}" >/dev/null 2>&1; then
echo "Required tool is missing: ${tool}"
exit 1
fi
done

mkdir -p "${ARTIFACTS_DIR}"
rm -rf "${APP_DIR}"
mkdir -p "${MACOS_DIR}" "${LIBS_DIR}" "${OXR_RES_DIR}"

cat > "${CONTENTS_DIR}/Info.plist" <<'PLIST'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>OpenXRay</string>
<key>CFBundleDisplayName</key>
<string>OpenXRay</string>
<key>CFBundleIdentifier</key>
<string>org.openxray.xray-16</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleExecutable</key>
<string>xr_3da</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
PLIST

printf 'APPL????' > "${CONTENTS_DIR}/PkgInfo"

cp "${BIN_DIR}/xr_3da" "${MACOS_DIR}/xr_3da"
chmod +x "${MACOS_DIR}/xr_3da"

find "${BIN_DIR}" -maxdepth 1 -type f -name '*.dylib' -exec cp {} "${LIBS_DIR}/" \;

# Bundle only open-source engine resources from this repository.
cp "${ROOT_DIR}/res/fsgame.ltx" "${OXR_RES_DIR}/fsgame.ltx"
cp -R "${ROOT_DIR}/res/gamedata" "${OXR_RES_DIR}/gamedata"

# Ensure runtime can resolve in-bundle libraries.
install_name_tool -add_rpath "@executable_path/../libs" "${MACOS_DIR}/xr_3da" || true
for lib in "${LIBS_DIR}"/*.dylib; do
[[ -e "${lib}" ]] || continue
install_name_tool -add_rpath "@loader_path" "${lib}" || true
done

# Bundle non-system dynamic libraries (Homebrew deps etc.).
dylibbundler \
-of -cd -b \
-x "${MACOS_DIR}/xr_3da" \
-d "${LIBS_DIR}" \
-s "${BIN_DIR}" \
-s "${LIBS_DIR}"

APP_ZIP="${ARTIFACTS_DIR}/openxray-${CONFIGURATION}-${ARCH}.app.zip"
DMG_PATH="${ARTIFACTS_DIR}/openxray-${CONFIGURATION}-${ARCH}.dmg"

rm -f "${APP_ZIP}" "${DMG_PATH}"
ditto -c -k --sequesterRsrc --keepParent "${APP_DIR}" "${APP_ZIP}"
hdiutil create -volname "OpenXRay ${CONFIGURATION} ${ARCH}" -srcfolder "${APP_DIR}" -format UDZO -ov "${DMG_PATH}"

echo "Created:"
echo " ${APP_ZIP}"
echo " ${DMG_PATH}"
196 changes: 193 additions & 3 deletions src/xrCore/LocatorAPI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -799,6 +799,182 @@ bool CLocatorAPI::Recurse(pcstr path)
bool file_handle_internal(pcstr file_name, size_t& size, int& file_handle);
void* FileDownload(pcstr file_name, const int& file_handle, size_t& file_size);

#if defined(XR_PLATFORM_APPLE)
static bool IsDirectory(pcstr path)
{
struct stat st;
return stat(path, &st) == 0 && S_ISDIR(st.st_mode);
}

static bool IsFile(pcstr path)
{
struct stat st;
return stat(path, &st) == 0 && S_ISREG(st.st_mode);
}

static bool HasRequiredGameData(pcstr rootPath)
{
if (!rootPath || !rootPath[0])
return false;

string_path path;
xr_sprintf(path, "%s/levels", rootPath);
if (!IsDirectory(path))
return false;

xr_sprintf(path, "%s/resources", rootPath);
if (!IsDirectory(path))
return false;

xr_sprintf(path, "%s/localization", rootPath);
return IsDirectory(path);
}

static bool PromptForGameRoot(string_path& outPath)
{
static constexpr pcstr command =
"osascript "
"-e 'try' "
"-e 'POSIX path of (choose folder with prompt \"Select S.T.A.L.K.E.R. game data directory (levels/resources/localization)\")' "
"-e 'on error number -128' "
"-e 'return \"\"' "
"-e 'end try'";

FILE* pipe = popen(command, "r");
if (!pipe)
return false;

string_path buffer;
buffer[0] = 0;
const bool hasValue = fgets(buffer, sizeof(buffer), pipe) != nullptr;
pclose(pipe);
if (!hasValue)
return false;

size_t len = SDL_strlen(buffer);
while (len > 0 && (buffer[len - 1] == '\n' || buffer[len - 1] == '\r'))
buffer[--len] = 0;

if (len == 0)
return false;

SDL_strlcpy(outPath, buffer, sizeof(outPath));
return true;
}

static void LinkIfMissing(pcstr prefPath, pcstr gameRoot, pcstr dirName)
{
string_path targetPath;
xr_sprintf(targetPath, "%s/%s", gameRoot, dirName);
if (!IsDirectory(targetPath))
return;

string_path linkPath;
xr_sprintf(linkPath, "%s%s", prefPath, dirName);

struct stat st;
if (lstat(linkPath, &st) == 0)
return;

symlink(targetPath, linkPath);
}

static void LinkGameDataIntoPrefPath(pcstr prefPath, pcstr gameRoot)
{
static constexpr pcstr dirs[] = {"levels", "resources", "localization", "mp", "patches"};
for (const auto dir : dirs)
LinkIfMissing(prefPath, gameRoot, dir);
}

static bool TryUseGameRoot(pcstr prefPath, pcstr gameRoot)
{
if (!HasRequiredGameData(gameRoot))
return false;

LinkGameDataIntoPrefPath(prefPath, gameRoot);
return HasRequiredGameData(prefPath);
}

static bool ResolveFromPopularGameLocations(pcstr prefPath)
{
const char* home = SDL_getenv("HOME");
if (home && home[0])
{
string_path steamPath;
xr_sprintf(steamPath, "%s/Library/Application Support/Steam/steamapps/common/STALKER Call of Pripyat", home);
if (TryUseGameRoot(prefPath, steamPath))
return true;

string_path gogPath;
xr_sprintf(gogPath, "%s/GOG Games/S.T.A.L.K.E.R. - Call of Pripyat", home);
if (TryUseGameRoot(prefPath, gogPath))
return true;

string_path applicationsPath;
xr_sprintf(applicationsPath, "%s/Applications/S.T.A.L.K.E.R. - Call of Pripyat", home);
if (TryUseGameRoot(prefPath, applicationsPath))
return true;
}

return TryUseGameRoot(prefPath, "/Applications/S.T.A.L.K.E.R. - Call of Pripyat");
}

static void ResolveGameDataForMac(pcstr prefPath)
{
if (HasRequiredGameData(prefPath))
return;

const bool runningFromBundle = strstr(Core.ApplicationPath, ".app/Contents/MacOS/") != nullptr;
if (!runningFromBundle)
return;

string_path bundleNeighborRoot;
xr_sprintf(bundleNeighborRoot, "%s../../..", Core.ApplicationPath);
if (TryUseGameRoot(prefPath, bundleNeighborRoot))
return;

if (ResolveFromPopularGameLocations(prefPath))
return;

string_path selectedRoot;
selectedRoot[0] = 0;
if (PromptForGameRoot(selectedRoot) && TryUseGameRoot(prefPath, selectedRoot))
return;

SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_WARNING,
"OpenXRay: game files are required",
"OpenXRay could not find required game files (levels/resources/localization).\n"
"Please select the game directory when prompted or copy the game files into\n"
"~/Library/Application Support/GSC Game World/S.T.A.L.K.E.R. - Call of Pripyat/",
nullptr);
}

static bool ResolveOpenXRayResourcesPath(string_path& outPath)
{
string_path bundleResourcesPath;
xr_sprintf(bundleResourcesPath, "%s../Resources/openxray", Core.ApplicationPath);

string_path bundleFsgamePath;
xr_sprintf(bundleFsgamePath, "%s/fsgame.ltx", bundleResourcesPath);
if (IsFile(bundleFsgamePath))
{
SDL_strlcpy(outPath, bundleResourcesPath, sizeof(outPath));
return true;
}

string_path installedFsgamePath;
xr_sprintf(installedFsgamePath, "%s/openxray/fsgame.ltx", CMAKE_INSTALL_FULL_DATAROOTDIR);
if (IsFile(installedFsgamePath))
{
xr_sprintf(outPath, "%s/openxray", CMAKE_INSTALL_FULL_DATAROOTDIR);
return true;
}

return false;
}
#endif

void CLocatorAPI::setup_fs_path(pcstr fs_name, string_path& fs_path)
{
xr_strcpy(fs_path, fs_name ? fs_name : "");
Expand Down Expand Up @@ -851,8 +1027,10 @@ void CLocatorAPI::setup_fs_path(pcstr fs_name)
* I propose adding shaders from <CMAKE_INSTALL_FULL_DATAROOTDIR>/openxray/gamedata/shaders so that we remove unnecessary questions from users who want to start
* the game using resources not from the proposed ~/.local/share/GSC Game World/Game in this case, this section of code can be safely removed */
chdir(pref_path);
static constexpr pcstr install_dir = CMAKE_INSTALL_FULL_DATAROOTDIR;
string_path tmp, tmp_link;
#if defined(XR_PLATFORM_APPLE)
ResolveGameDataForMac(pref_path);
#endif
xr_sprintf(tmp, "%sfsgame.ltx", pref_path);
struct stat statbuf;
ZeroMemory(&statbuf, sizeof(statbuf));
Expand All @@ -868,7 +1046,13 @@ void CLocatorAPI::setup_fs_path(pcstr fs_name)
res = lstat(tmp, &statbuf);
if (res == 0)
xr_unlink(tmp);
xr_sprintf(tmp_link, "%s/openxray/fsgame.ltx", install_dir);
#if defined(XR_PLATFORM_APPLE)
string_path resourcesRoot;
if (ResolveOpenXRayResourcesPath(resourcesRoot))
xr_sprintf(tmp_link, "%s/fsgame.ltx", resourcesRoot);
else
#endif
xr_sprintf(tmp_link, "%s/openxray/fsgame.ltx", CMAKE_INSTALL_FULL_DATAROOTDIR);
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Always enclose the else body into {} when if and else are under the #ifdef.

Suggested change
xr_sprintf(tmp_link, "%s/openxray/fsgame.ltx", CMAKE_INSTALL_FULL_DATAROOTDIR);
{
xr_sprintf(tmp_link, "%s/openxray/fsgame.ltx", CMAKE_INSTALL_FULL_DATAROOTDIR);
}

symlink(tmp_link, tmp);
}
xr_sprintf(tmp, "%sgamedata/shaders/gl", pref_path);
Expand All @@ -885,7 +1069,13 @@ void CLocatorAPI::setup_fs_path(pcstr fs_name)
mkdir("gamedata", S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
mkdir("gamedata/shaders", S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
}
xr_sprintf(tmp_link, "%s/openxray/gamedata/shaders/gl", install_dir);
#if defined(XR_PLATFORM_APPLE)
string_path resourcesRoot;
if (ResolveOpenXRayResourcesPath(resourcesRoot))
xr_sprintf(tmp_link, "%s/gamedata/shaders/gl", resourcesRoot);
else
#endif
xr_sprintf(tmp_link, "%s/openxray/gamedata/shaders/gl", CMAKE_INSTALL_FULL_DATAROOTDIR);
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Always enclose the else body into {} when if and else are under the #ifdef.

Suggested change
xr_sprintf(tmp_link, "%s/openxray/gamedata/shaders/gl", CMAKE_INSTALL_FULL_DATAROOTDIR);
{
xr_sprintf(tmp_link, "%s/openxray/gamedata/shaders/gl", CMAKE_INSTALL_FULL_DATAROOTDIR);
}

symlink(tmp_link, tmp);
}

Expand Down
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