We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
#Map Files Maps are stored as BIG ENDIAN, and contain a header.
##Header The header occupies 0x60 bytes, from offset 0x00 to 0x5F. Beginning at 0x60, is the map tile data. Each tile is 2 bytes (1 word)
###Known Offsets
0x00: Base Sprite/Tile Data Filename (0x0B Bytes) 0x10: Sub Sprite/Tile Data Filename (0x0B Bytes) 0x50: 'CFED' (4 bytes) - Editor Tag? 0x54: Map Width (2 bytes) 0x56: Map Height (2 bytes)
###Example ####mapm1.map 6A 75 6E 62 61 73 65 2E 62 6C 6B 00 01 00 00 00 junbase.blk..... 6A 75 6E 73 75 62 30 2E 62 6C 6B 00 19 00 00 00 junsub0.blk..... 00 00 00 00 1C 1D 00 00 00 00 00 00 00 00 00 01 ................ 01 2E 2F 02 23 01 00 02 01 01 00 01 01 00 00 00 ../.#........... 00 00 00 1A 1B 00 00 00 00 00 00 00 1E 1F 00 00 ................ 63 66 65 64 00 13 00 0F 00 30 31 02 00 00 01 00 cfed.....01.....
6A 75 6E 62 61 73 65 2E 62 6C 6B 00 01 00 00 00 junbase.blk.....
6A 75 6E 73 75 62 30 2E 62 6C 6B 00 19 00 00 00 junsub0.blk.....
00 00 00 00 1C 1D 00 00 00 00 00 00 00 00 00 01 ................
01 2E 2F 02 23 01 00 02 01 01 00 01 01 00 00 00 ../.#...........
00 00 00 1A 1B 00 00 00 00 00 00 00 1E 1F 00 00 ................
63 66 65 64 00 13 00 0F 00 30 31 02 00 00 01 00 cfed.....01.....
Map is 0x0013 by 0x000F tiles, using junbase.blk and junsub0.blk