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I like triangles
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I like triangles
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NickTsaizer/README.md

Nick Tsaizer

I build technical software in C++, C#, and Jai, with a focus on game engine systems, tools, and rendering.

My work is mainly in areas where implementation details matter: engine-related systems, graphics and shader tooling, developer tools, and cross-language libraries.

Representative work:

  • Tensor_Planner — a C++20 planning library with C++, C#, Unity, and Jai bindings
  • splitasm.nvim — a Neovim plugin for inspecting disassembly alongside source code
  • shaderdebug.nvim — a Neovim plugin for live Slang shader debugging
  • WeirdBirds / Jay — game engine work in Jai, including math, ECS, and core engine modules

Areas I work in:

  • C++ and C# development
  • game engine systems
  • rendering and shader tooling
  • developer tools
  • cross-language libraries and bindings

This profile contains projects, experiments, and tools built around those interests.

Contact

Pinned Loading

  1. splitasm.nvim splitasm.nvim Public

    godbolt at home

    Lua 48

  2. WeirdBirds/Jay_Math WeirdBirds/Jay_Math Public

    Math module for jai (The Language™)

    Jai 8

  3. shaderdebug.nvim shaderdebug.nvim Public

    Slang shader line previews for nvim

    Lua 32

  4. WeirdBirds/Jay_ECS WeirdBirds/Jay_ECS Public

    ECS for jai (The Language™)

    Jai 5

  5. Tensor_Planner Tensor_Planner Public

    C++