I build technical software in C++, C#, and Jai, with a focus on game engine systems, tools, and rendering.
My work is mainly in areas where implementation details matter: engine-related systems, graphics and shader tooling, developer tools, and cross-language libraries.
Representative work:
- Tensor_Planner — a C++20 planning library with C++, C#, Unity, and Jai bindings
- splitasm.nvim — a Neovim plugin for inspecting disassembly alongside source code
- shaderdebug.nvim — a Neovim plugin for live Slang shader debugging
- WeirdBirds / Jay — game engine work in Jai, including math, ECS, and core engine modules
Areas I work in:
- C++ and C# development
- game engine systems
- rendering and shader tooling
- developer tools
- cross-language libraries and bindings
This profile contains projects, experiments, and tools built around those interests.
- LinkedIn: nicktsazier
- Email: cayzerak@gmail.com
- Telegram: @nick_tsaizer

