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Switched to using Gdip bitmaps Works now 👅
just because i dont want to trust the function return
nooby bro release the macro bro on everyones soul bro
Noobyguy775
requested changes
Jan 19, 2026
- renamed vars + functions to mostly be VB instead of vic
- refactored vicResults and added VBreasons
- fixed VBend message appearing when not permitted by config (e.g. too few bees)
- allowed for constant return after finding VB in a certain field, even if the player dies or runs out of the field (attackingVB)
- updated function doc
- simplified search + alignment patterns
- implemented {result: VBResults, reason?: VBReasons } across VB functions
Myurius
reviewed
Feb 6, 2026
Myurius
reviewed
Feb 15, 2026
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Myurius
left a comment
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Its 3 am, this review is far from thorough
confirmNight
- we didnt even call the function 😭
- reset doesnt need delay for this
- dont need a function to rotate
- fixed search area
- changed to only night bitmaps (we are confirming if it's night, if the bitmap doesn't exist, we know it isnt night)
- gdi+ image search must be compare aganist zero because
"if Gdip_ImageSearch(needle, haystack)" executes if gdi+ throws an error
- added back status updates
- removed try {} from background (serves no purpose really)
reset
- simplified send code
- fixed not rotating back
DullSmallmega176
previously requested changes
Feb 16, 2026
Member
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Just some little changes
some being actual game related limitations with how fast pressing zoom keys are for roblox (in this case for bss, too fast = missing a zoom action)
and mostly something better for the bitmaps, using actual hex code "0xAARRGGBB" instead of converting base64 into a bitmap, looks a bit cleaner.
Co-authored-by: Dully <133727755+DullSmallmega176@users.noreply.github.com>
add the one that the auto commit missed
misdetections were happening
…acroDev into nm_confirmNight
changed zoom out to happen 7 times as it's the max added various comments replaced some - with —
Noobyguy775
approved these changes
Feb 20, 2026
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