Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v96.11.0
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v96.10.4
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v96.10.3
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v96.10.2
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Performance Improvements
Distance IM enhancements (5c262c6 )
Scene+Distance IM enhancements (c32ec74 )
v96.10.1
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Bug Fixes
Don't break WebGL for wrong channel (184d043 )
Removed bad test for wrong channel (35f1841 )
HexSpatialHash Refinements (4d669475 )
v96.10.0
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Bug Fixes
InterestManagement: SetHostVisibility now effects all Canvas renderers (28ee96d )
Features
Added Vector X Byte structs and Organized (df9a4b4 )
v96.9.23
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Bug Fixes
Don't flood WebGL with errors for unreliable EntityStateMessages (1aa5a33 )
v96.9.22
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v96.9.21
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Bug Fixes
SimpleWebTransport: Guard Queue.TryDequeue behind UNITY_2022_3_OR_NEWER (#4105 ) (d569f5e )
Use GetStableHashCode16 instead of truncation (#4102 ) (162c052 )
v96.9.20
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Bug Fixes
AdditiveLevels: Portal Improvements (ec3f84d )
Portal: Older Unity doesn't like is not (14b98d6 )
SimpleWebTransport: Use Map instead of Array (#4103 ) (df4fed3 )