VoxelFox is an open-source 3D voxel game engine built with C++ and OpenGL.
It provides a collection of unified systems and tools for game development, allowing developers to focus on building their games instead of reinventing core engine functionality.
VoxelFox also includes a voxelizer tool that makes it easy to convert 3D models into voxel representations while preserving their original colors and shape.
VoxelFox is open source and developed by Lipaanek. The project is released under the MIT License.
There are no royalties, licensing fees, or strings attached. You are free to use VoxelFox in your own projects, including commercial games.
The project is also open to community contributions. Whether you're interested in improving the engine, adding new features, or fixing bugs, contributions help shape VoxelFox and its future.
If you use VoxelFox in your game, a credit is always appreciated. Feel free to mention VoxelFox in your game's credits, description, or other project information.
To build VoxelFox from source, run the following command from the project root:
makeFor additional build information and downloadable releases, visit the Releases page.
Note
A precompiled .exe is not currently available. Precompiled binaries are planned for a future release.
Note
The current state of the project may differ significantly from what is shown in the images above. The screenshots represent an earlier stage of development.